158 lines
4.5 KiB
C#
158 lines
4.5 KiB
C#
using System;
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namespace Server.Items
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{
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[Flipable]
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public class LeatherGloves : BaseArmor, IArcaneEquip
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{
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public override int BasePhysicalResistance { get { return 2; } }
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public override int BaseFireResistance { get { return 4; } }
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public override int BaseColdResistance { get { return 3; } }
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public override int BasePoisonResistance { get { return 3; } }
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public override int BaseEnergyResistance { get { return 3; } }
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public override int InitMinHits { get { return 30; } }
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public override int InitMaxHits { get { return 40; } }
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public override int AosStrReq { get { return 20; } }
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public override int OldStrReq { get { return 10; } }
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public override int ArmorBase { get { return 13; } }
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public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Leather; } }
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public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
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public override ArmorMeditationAllowance DefMedAllowance { get { return ArmorMeditationAllowance.All; } }
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[Constructable]
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public LeatherGloves()
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: base(0x13C6)
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{
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Weight = 1.0;
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}
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public LeatherGloves(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)2); // version
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if (IsArcane)
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{
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writer.Write(true);
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writer.Write(TempHue);
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writer.Write((int)m_CurArcaneCharges);
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writer.Write((int)m_MaxArcaneCharges);
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}
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else
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{
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writer.Write(false);
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 2:
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{
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if (reader.ReadBool())
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{
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TempHue = reader.ReadInt();
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m_CurArcaneCharges = reader.ReadInt();
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m_MaxArcaneCharges = reader.ReadInt();
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}
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break;
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}
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case 1:
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{
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if (reader.ReadBool())
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{
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m_CurArcaneCharges = reader.ReadInt();
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m_MaxArcaneCharges = reader.ReadInt();
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}
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break;
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}
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}
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}
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#region Arcane Impl
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private int m_MaxArcaneCharges, m_CurArcaneCharges;
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[CommandProperty(AccessLevel.GameMaster)]
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public int MaxArcaneCharges
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{
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get { return m_MaxArcaneCharges; }
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set
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{
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m_MaxArcaneCharges = value;
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InvalidateProperties();
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Update();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int CurArcaneCharges
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{
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get { return m_CurArcaneCharges; }
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set
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{
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m_CurArcaneCharges = value;
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InvalidateProperties();
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Update();
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}
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}
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public int TempHue { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsArcane
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{
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get
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{
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return m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0;
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}
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}
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public void Update()
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{
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if (IsArcane)
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ItemID = 0x26B0;
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else if (ItemID == 0x26B0)
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ItemID = 0x13C6;
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if (IsArcane && CurArcaneCharges == 0)
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{
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TempHue = Hue;
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Hue = 0;
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}
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}
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public override void AddCraftedProperties(ObjectPropertyList list)
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{
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base.AddCraftedProperties(list);
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if (IsArcane)
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list.Add(1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges); // arcane charges: ~1_val~ / ~2_val~
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}
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public void Flip()
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{
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if (ItemID == 0x13C6)
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ItemID = 0x13CE;
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else if (ItemID == 0x13CE)
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ItemID = 0x13C6;
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}
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#endregion
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}
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}
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