210 lines
6.5 KiB
C#
210 lines
6.5 KiB
C#
using System;
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using System.Linq;
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using Server.Targeting;
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namespace Server.Items
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{
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public interface ILockpickable : IPoint2D
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{
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int LockLevel { get; set; }
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bool Locked { get; set; }
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Mobile Picker { get; set; }
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int MaxLockLevel { get; set; }
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int RequiredSkill { get; set; }
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void LockPick(Mobile from);
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}
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[FlipableAttribute(0x14fc, 0x14fb)]
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public class Lockpick : Item
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{
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public virtual bool IsSkeletonKey { get { return false; } }
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public virtual int SkillBonus { get { return 0; } }
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[Constructable]
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public Lockpick()
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: this(1)
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{
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}
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[Constructable]
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public Lockpick(int amount)
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: base(0x14FC)
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{
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Stackable = true;
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Amount = amount;
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}
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public Lockpick(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0 && Weight == 0.1)
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Weight = -1;
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}
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public override void OnDoubleClick(Mobile from)
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{
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from.SendLocalizedMessage(502068); // What do you want to pick?
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from.Target = new InternalTarget(this);
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}
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public virtual void OnUse()
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{
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}
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protected virtual void BeginLockpick(Mobile from, ILockpickable item)
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{
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if (item.Locked)
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{
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if (item is TreasureMapChest && TreasureMapInfo.NewSystem && !((TreasureMapChest)item).Guardians.All(g => g.Deleted))
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{
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from.SendLocalizedMessage(1115991); // You must destroy all the guardians before you can unlock the chest.
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}
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else
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{
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from.PlaySound(0x241);
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Timer.DelayCall(TimeSpan.FromMilliseconds(200.0), EndLockpick, new object[] { item, from });
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}
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}
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else
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{
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// The door is not locked
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from.SendLocalizedMessage(502069); // This does not appear to be locked
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}
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}
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protected virtual void BrokeLockPickTest(Mobile from)
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{
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// When failed, a 25% chance to break the lockpick
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if (!IsSkeletonKey && Utility.Random(4) == 0)
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{
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// You broke the lockpick.
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SendLocalizedMessageTo(from, 502074);
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from.PlaySound(0x3A4);
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Consume();
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}
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}
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protected virtual void EndLockpick(object state)
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{
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object[] objs = (object[])state;
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ILockpickable lockpickable = objs[0] as ILockpickable;
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Mobile from = objs[1] as Mobile;
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Item item = (Item)lockpickable;
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if (!from.InRange(item.GetWorldLocation(), 1))
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return;
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if (lockpickable.LockLevel == 0 || lockpickable.LockLevel == -255)
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{
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// LockLevel of 0 means that the door can't be picklocked
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// LockLevel of -255 means it's magic locked
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item.SendLocalizedMessageTo(from, 502073); // This lock cannot be picked by normal means
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return;
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}
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if (from.Skills[SkillName.Lockpicking].Value < lockpickable.RequiredSkill - SkillBonus)
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{
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/*
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// Do some training to gain skills
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from.CheckSkill( SkillName.Lockpicking, 0, lockpickable.LockLevel );*/
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// The LockLevel is higher thant the LockPicking of the player
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item.SendLocalizedMessageTo(from, 502072); // You don't see how that lock can be manipulated.
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return;
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}
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int maxlevel = lockpickable.MaxLockLevel;
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int minLevel = lockpickable.LockLevel;
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if (lockpickable is Skeletonkey)
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{
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minLevel -= SkillBonus;
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maxlevel -= SkillBonus; //regulars subtract the bonus from the max level
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}
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if (this is MasterSkeletonKey || from.CheckTargetSkill(SkillName.Lockpicking, lockpickable, minLevel, maxlevel))
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{
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// Success! Pick the lock!
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OnUse();
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item.SendLocalizedMessageTo(from, 502076); // The lock quickly yields to your skill.
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from.PlaySound(0x4A);
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lockpickable.LockPick(from);
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}
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else
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{
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// The player failed to pick the lock
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BrokeLockPickTest(from);
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item.SendLocalizedMessageTo(from, 502075); // You are unable to pick the lock.
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if (item is TreasureMapChest)
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{
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var chest = (TreasureMapChest)item;
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if (TreasureMapInfo.NewSystem)
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{
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if (!chest.FailedLockpick)
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{
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chest.FailedLockpick = true;
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}
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}
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else if (chest.Items.Count > 0 && 0.25 > Utility.RandomDouble())
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{
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Item toBreak = chest.Items[Utility.Random(chest.Items.Count)];
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if (!(toBreak is Container))
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{
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toBreak.Delete();
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Effects.PlaySound(item.Location, item.Map, 0x1DE);
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from.SendMessage(0x20, "The sound of gas escaping is heard from the chest.");
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}
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}
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}
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}
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}
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private class InternalTarget : Target
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{
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private Lockpick m_Item;
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public InternalTarget(Lockpick item)
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: base(1, false, TargetFlags.None)
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{
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m_Item = item;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (m_Item.Deleted)
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return;
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if (targeted is ILockpickable)
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{
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m_Item.BeginLockpick(from, (ILockpickable)targeted);
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}
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else
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{
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from.SendLocalizedMessage(501666); // You can't unlock that!
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}
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}
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}
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}
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}
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