79 lines
2.3 KiB
C#
79 lines
2.3 KiB
C#
using System;
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using Server.Network;
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namespace Server.Items
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{
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public abstract class BaseHealPotion : BasePotion
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{
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public BaseHealPotion(PotionEffect effect)
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: base(0xF0C, effect)
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{
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}
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public BaseHealPotion(Serial serial)
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: base(serial)
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{
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}
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public abstract int MinHeal { get; }
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public abstract int MaxHeal { get; }
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public abstract double Delay { get; }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public void DoHeal(Mobile from)
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{
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int min = Scale(from, this.MinHeal);
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int max = Scale(from, this.MaxHeal);
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from.Heal(Utility.RandomMinMax(min, max));
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}
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public override void Drink(Mobile from)
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{
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if (from.Hits < from.HitsMax)
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{
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if (from.Poisoned || MortalStrike.IsWounded(from))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x22, 1005000); // You can not heal yourself in your current state.
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}
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else
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{
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if (from.BeginAction(typeof(BaseHealPotion)))
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{
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DoHeal(from);
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PlayDrinkEffect(from);
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Consume();
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Timer.DelayCall(TimeSpan.FromSeconds(this.Delay), new TimerStateCallback(ReleaseHealLock), from);
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}
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else
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x22, 500235); // You must wait 10 seconds before using another healing potion.
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}
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}
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}
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else
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{
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from.SendLocalizedMessage(1049547); // You decide against drinking this potion, as you are already at full health.
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}
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}
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private static void ReleaseHealLock(object state)
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{
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((Mobile)state).EndAction(typeof(BaseHealPotion));
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}
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}
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}
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