79 lines
4.1 KiB
C#
79 lines
4.1 KiB
C#
using System;
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using Server;
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using Server.Gumps;
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using Server.Mobiles;
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using System.Collections.Generic;
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namespace Server.Items
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{
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[Flipable(0x577E, 0x577F)]
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public class ScrollOfTranscendenceBook : BaseSpecialScrollBook
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{
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public override Type ScrollType { get { return typeof(ScrollOfTranscendence); } }
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public override int LabelNumber { get { return 1151679; } } // Scrolls of Transcendence Book
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public override int BadDropMessage { get { return 1151677; } } // This book only holds Scrolls of Transcendence.
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public override int DropMessage { get { return 1151674; } } // You add the scroll to your Scrolls of Transcendence book.
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public override int RemoveMessage { get { return 1151658; } } // You remove a Scroll of Transcendence and put it in your pack.
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public override int GumpTitle { get { return 1151675; } } // Scrolls of Transcendence
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[Constructable]
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public ScrollOfTranscendenceBook()
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: base(0x577E)
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{
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Hue = 0x490;
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}
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public ScrollOfTranscendenceBook(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override Dictionary<SkillCat, List<SkillName>> SkillInfo { get { return _SkillInfo; } }
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public override Dictionary<int, double> ValueInfo { get { return _ValueInfo; } }
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public static Dictionary<SkillCat, List<SkillName>> _SkillInfo;
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public static Dictionary<int, double> _ValueInfo;
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public static void Initialize()
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{
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_SkillInfo = new Dictionary<SkillCat, List<SkillName>>();
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_SkillInfo[SkillCat.Miscellaneous] = new List<SkillName>() { SkillName.ArmsLore, SkillName.Begging, SkillName.Camping, SkillName.Cartography, SkillName.Forensics, SkillName.ItemID, SkillName.TasteID};
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_SkillInfo[SkillCat.Combat] = new List<SkillName>() { SkillName.Anatomy, SkillName.Archery, SkillName.Fencing, SkillName.Focus, SkillName.Healing, SkillName.Macing, SkillName.Parry, SkillName.Swords, SkillName.Tactics, SkillName.Throwing, SkillName.Wrestling };
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_SkillInfo[SkillCat.TradeSkills] = new List<SkillName>() { SkillName.Alchemy, SkillName.Blacksmith, SkillName.Fletching, SkillName.Carpentry, SkillName.Cooking, SkillName.Inscribe, SkillName.Lumberjacking, SkillName.Mining, SkillName.Tailoring, SkillName.Tinkering };
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_SkillInfo[SkillCat.Magic] = new List<SkillName>() { SkillName.Bushido, SkillName.Chivalry, SkillName.EvalInt, SkillName.Imbuing, SkillName.Magery, SkillName.Meditation, SkillName.Mysticism, SkillName.Necromancy, SkillName.Ninjitsu, SkillName.MagicResist, SkillName.Spellweaving, SkillName.SpiritSpeak };
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_SkillInfo[SkillCat.Wilderness] = new List<SkillName>() { SkillName.AnimalLore, SkillName.AnimalTaming, SkillName.Fishing, SkillName.Herding, SkillName.Tracking, SkillName.Veterinary };
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_SkillInfo[SkillCat.Thievery] = new List<SkillName>() { SkillName.DetectHidden, SkillName.Hiding, SkillName.Lockpicking, SkillName.Poisoning, SkillName.RemoveTrap, SkillName.Snooping, SkillName.Stealing, SkillName.Stealth };
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_SkillInfo[SkillCat.Bard] = new List<SkillName>() { SkillName.Discordance, SkillName.Musicianship, SkillName.Peacemaking, SkillName.Provocation };
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_ValueInfo = new Dictionary<int, double>();
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_ValueInfo[1151659] = 0.1;
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_ValueInfo[1151660] = 0.2;
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_ValueInfo[1151661] = 0.3;
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_ValueInfo[1151662] = 0.4;
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_ValueInfo[1151663] = 0.5;
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_ValueInfo[1151664] = 0.6;
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_ValueInfo[1151665] = 0.7;
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_ValueInfo[1151666] = 0.8;
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_ValueInfo[1151667] = 0.9;
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_ValueInfo[1151668] = 1.0;
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_ValueInfo[1151669] = 3.0;
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_ValueInfo[1151670] = 5.0;
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}
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}
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} |