44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using System;
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namespace Server.Items
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{
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public class BraceletOfPrimalConsumption : GoldBracelet
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{
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public override int LabelNumber { get { return 1157350; } } // bracelet of primal consumption
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public BraceletOfPrimalConsumption()
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{
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AbsorptionAttributes.EaterDamage = 6;
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Attributes.Luck = 200;
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Resistances.Physical = 20;
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Resistances.Fire = 20;
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Resistances.Cold = 20;
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Resistances.Poison = 20;
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Resistances.Energy = 20;
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}
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public BraceletOfPrimalConsumption(Serial serial)
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: base(serial)
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{
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}
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |