Files
abysmal-isle/Scripts/Items/Artifacts/Equipment/Armor/Sets/Scout/ScoutArms.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

64 lines
1.7 KiB
C#

using System;
using Server.Items;
namespace Server.Items
{
public class ScoutArms : StuddedArms
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber{ get{ return 1080475; } } // Scout's Studded Sleeves
public override SetItem SetID{ get{ return SetItem.Scout; } }
public override int Pieces{ get{ return 6; } }
public override int BasePhysicalResistance{ get{ return 7; } }
public override int BaseFireResistance{ get{ return 7; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 7; } }
public override int BaseEnergyResistance{ get{ return 7; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public ScoutArms() : base()
{
this.Hue = 1148;
this.Weight = 4;
this.Attributes.BonusDex = 1;
this.ArmorAttributes.MageArmor = 1;
this.SetAttributes.BonusDex = 6;
this.SetAttributes.RegenHits = 2;
this.SetAttributes.RegenMana = 2;
this.SetAttributes.AttackChance = 10;
this.SetAttributes.DefendChance = 10;
this.SetHue = 1148;
this.SetPhysicalBonus = 28;
this.SetFireBonus = 28;
this.SetColdBonus = 28;
this.SetPoisonBonus = 28;
this.SetEnergyBonus = 28;
}
public ScoutArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}