Files
abysmal-isle/Scripts/Items/Artifacts/Equipment/Armor/Sets/Epiphany/EpiphanyHelper.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

150 lines
3.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Server;
using Server.Misc;
using Server.Mobiles;
namespace Server.Items
{
public interface IEpiphanyArmor
{
Alignment Alignment { get; }
SurgeType Type { get; }
int Frequency { get; }
int Bonus { get; }
}
public static class EpiphanyHelper
{
public static Dictionary<Mobile, Dictionary<SurgeType, int>> Table { get; set; }
public static readonly int MinTriggerDamage = 15; // TODO: Amount?
public static int GetFrequency(Mobile m, IEpiphanyArmor armor)
{
if(m == null)
return 1;
return Math.Max(1, Math.Min(5, m.Items.Where(i => i is IEpiphanyArmor &&
((IEpiphanyArmor)i).Alignment == armor.Alignment &&
((IEpiphanyArmor)i).Type == armor.Type).Count()));
}
public static int GetBonus(Mobile m, IEpiphanyArmor armor)
{
if(m == null)
return 0;
switch(armor.Alignment)
{
default: return 0;
case Alignment.Good:
if(m.Karma <= 0)
return 0;
return Math.Min(20, m.Karma / (Titles.MaxKarma / 20));
case Alignment.Evil:
if(m.Karma >= 0)
return 0;
return Math.Min(20, -m.Karma / (Titles.MaxKarma / 20));
}
}
public static void OnHit(Mobile m, int damage)
{
if(damage > MinTriggerDamage)
{
CheckHit(m, damage, SurgeType.Hits);
CheckHit(m, damage, SurgeType.Stam);
CheckHit(m, damage, SurgeType.Mana);
}
}
public static void CheckHit(Mobile m, int damage, SurgeType type)
{
var item = m.Items.OfType<IEpiphanyArmor>().FirstOrDefault(i => ((IEpiphanyArmor)i).Type == type);
if(item == null)
return;
if(Table == null)
{
Table = new Dictionary<Mobile, Dictionary<SurgeType, int>>();
}
if(!Table.ContainsKey(m))
{
Table[m] = new Dictionary<SurgeType, int>();
}
if (!Table[m].ContainsKey(type))
{
Table[m][type] = damage;
}
else
{
damage += Table[m][type];
}
int freq = GetFrequency(m, item);
int bonus = GetBonus(m, item);
if(freq > 0 && bonus > 0 && damage > Utility.Random(10000 / freq))
{
Table[m].Remove(type);
if(Table[m].Count == 0)
Table.Remove(m);
switch(type)
{
case SurgeType.Hits: m.Hits = Math.Min(m.HitsMax, m.Hits + bonus); break;
case SurgeType.Stam: m.Hits = Math.Min(m.HitsMax, m.Hits + bonus); break;
default:
case SurgeType.Mana: m.Hits = Math.Min(m.HitsMax, m.Hits + bonus); break;
}
}
else
{
Table[m][type] = damage;
}
}
public static void OnKarmaChange(Mobile m)
{
foreach (var item in m.Items.Where(i => i is IEpiphanyArmor))
{
item.InvalidateProperties();
}
}
public static void AddProperties(IEpiphanyArmor item, ObjectPropertyList list)
{
if(item == null)
return;
switch(item.Type)
{
case SurgeType.Hits:
list.Add(1150830 + (int)item.Alignment + 1); // Set Ability: good healing burst
break;
case SurgeType.Stam: // NOTE: This doesn't exist on EA, but put it in here anyways!
list.Add(1149953, String.Format("{0}\t{1}", "Set Ability", item.Alignment == Alignment.Evil ? "evil stamina burst" : "good stamina burst"));
break;
default:
case SurgeType.Mana:
list.Add(1150240 + (int)item.Alignment); // Set Ability: evil mana burst
break;
}
if (item is Item)
{
list.Add(1150240, GetFrequency(((Item)item).Parent as Mobile, item).ToString()); // Set Bonus: Frequency ~1_val~
list.Add(1150243, GetBonus(((Item)item).Parent as Mobile, item).ToString()); // Karma Bonus: Burst level ~1_val~
}
}
}
}