89 lines
1.9 KiB
C#
89 lines
1.9 KiB
C#
using System;
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namespace Server.Items
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{
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public class BronzedArmorValkyrie : FemaleLeatherChest
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public BronzedArmorValkyrie()
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{
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Attributes.BonusHits = 5;
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Attributes.BonusStr = 5;
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Attributes.BonusDex = 5;
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Attributes.BonusStam = 5;
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Attributes.RegenStam = 3;
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Attributes.LowerManaCost = 10;
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Hue = 1863; // Hue not exact
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}
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public BronzedArmorValkyrie(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber { get{return 1149957;} }// Bronzed Armor of the Valkyrie
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public override int BasePhysicalResistance
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{
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get
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{
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return 11;
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}
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}
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public override int BaseFireResistance
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{
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get
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{
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return 14;
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}
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}
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public override int BaseColdResistance
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{
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get
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{
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return 8;
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}
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}
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public override int BasePoisonResistance
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{
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get
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{
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return 11;
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}
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}
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public override int BaseEnergyResistance
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{
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get
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{
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return 8;
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}
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}
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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