Files
abysmal-isle/Scripts/Items/Addons/SheepStatue.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

320 lines
9.5 KiB
C#

using System;
using Server.Engines.VeteranRewards;
using Server.Gumps;
using Server.Multis;
using Server.Network;
namespace Server.Items
{
public class SheepStatue : BaseAddon, IRewardItem
{
private bool m_IsRewardItem;
private int m_ResourceCount;
[CommandProperty(AccessLevel.GameMaster)]
public DateTime NextResourceCount { get; set; }
public override bool ForceShowProperties { get { return true; } }
[Constructable]
public SheepStatue(int itemID)
: base()
{
AddComponent(new InternalAddonComponent(itemID), 0, 0, 0);
NextResourceCount = DateTime.UtcNow + TimeSpan.FromDays(1);
}
public SheepStatue(Serial serial)
: base(serial)
{
}
public override BaseAddonDeed Deed
{
get
{
SheepStatueDeed deed = new SheepStatueDeed();
deed.IsRewardItem = m_IsRewardItem;
deed.ResourceCount = m_ResourceCount;
return deed;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsRewardItem
{
get
{
return m_IsRewardItem;
}
set
{
m_IsRewardItem = value;
UpdateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int ResourceCount
{
get
{
return m_ResourceCount;
}
set
{
m_ResourceCount = value;
if (Components.Count > 0)
{
if (m_ResourceCount == 0 && Components[0].ItemID != 0x4A95)
Components[0].ItemID = 0x4A95;
else if (m_ResourceCount > 0 && Components[0].ItemID != 0x4A94)
Components[0].ItemID = 0x4A94;
}
UpdateProperties();
}
}
public override void OnComponentUsed(AddonComponent c, Mobile from)
{
BaseHouse house = BaseHouse.FindHouseAt(this);
/*
* Unique problems have unique solutions. OSI does not have a problem with 1000s of mining carts
* due to the fact that they have only a miniscule fraction of the number of 10 year vets that a
* typical RunUO shard will have (RunUO's scaled down account aging system makes this a unique problem),
* and the "freeness" of free accounts. We also dont have mitigating factors like inactive (unpaid)
* accounts not gaining veteran time.
*
* The lack of high end vets and vet rewards on OSI has made testing the *exact* ranging/stacking
* behavior of these things all but impossible, so either way its just an estimation.
*
* If youd like your shard's carts/stumps to work the way they did before, simply replace the check
* below with this line of code:
*
* if (!from.InRange(GetWorldLocation(), 2)
*
* However, I am sure these checks are more accurate to OSI than the former version was.
*
*/
if (!from.InRange(GetWorldLocation(), 2) || !from.InLOS(this) || !((from.Z - Z) > -3 && (from.Z - Z) < 3))
{
from.LocalOverheadMessage(Network.MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
}
else if (house != null && house.HasSecureAccess(from, SecureLevel.Friends))
{
if (m_ResourceCount > 0)
{
Item res = null;
switch ( Utility.Random(5) )
{
case 0: res = new Wool(); break;
case 1: res = new Leather(); break;
case 2: res = new SpinedLeather(); break;
case 3: res = new HornedLeather(); break;
case 4: res = new BarbedLeather(); break;
}
int amount = Math.Min(10, m_ResourceCount);
res.Amount = amount;
if (!from.PlaceInBackpack(res))
{
res.Delete();
from.SendLocalizedMessage(1078837); // Your backpack is full! Please make room and try again.
}
else
{
ResourceCount -= amount;
PublicOverheadMessage(MessageType.Regular, 0, 1151834, m_ResourceCount.ToString()); // Resources: ~1_COUNT~
}
}
else
from.SendLocalizedMessage(1094725); // There are no more ResourceCounts available at this time.
}
else
from.SendLocalizedMessage(1061637); // You are not allowed to access
}
private class InternalAddonComponent : AddonComponent
{
public InternalAddonComponent(int id)
:base(id)
{
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (Addon is SheepStatue)
{
list.Add(1151834, ((SheepStatue)Addon).ResourceCount.ToString()); // Resources: ~1_val~
}
}
public InternalAddonComponent(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
TryGiveResourceCount();
writer.Write((bool)m_IsRewardItem);
writer.Write((int)m_ResourceCount);
writer.Write(NextResourceCount);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
m_ResourceCount = reader.ReadInt();
NextResourceCount = reader.ReadDateTime();
}
private void TryGiveResourceCount()
{
if (NextResourceCount < DateTime.UtcNow)
{
ResourceCount = Math.Min(100, m_ResourceCount + 10);
NextResourceCount = DateTime.UtcNow + TimeSpan.FromDays(1);
}
}
}
public class SheepStatueDeed : BaseAddonDeed, IRewardItem
{
private bool m_IsRewardItem;
private int m_ResourceCount;
[Constructable]
public SheepStatueDeed()
: base()
{
LootType = LootType.Blessed;
}
public SheepStatueDeed(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1151835;
}
}// Sheep Statue Deed
public override BaseAddon Addon
{
get
{
SheepStatue addon = new SheepStatue(m_ResourceCount > 0 ? 0x4A94 : 0x4A95);
addon.IsRewardItem = m_IsRewardItem;
addon.ResourceCount = m_ResourceCount;
return addon;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsRewardItem
{
get
{
return m_IsRewardItem;
}
set
{
m_IsRewardItem = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int ResourceCount
{
get
{
return m_ResourceCount;
}
set
{
m_ResourceCount = value;
InvalidateProperties();
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_IsRewardItem)
list.Add(1076223); // 7th Year Veteran Reward
}
public override void OnDoubleClick(Mobile from)
{
if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this, null))
return;
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1062334); // This item must be in your backpack to be used.
}
else
base.OnDoubleClick(from);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write((bool)m_IsRewardItem);
writer.Write((int)m_ResourceCount);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
m_ResourceCount = reader.ReadInt();
}
}
}