128 lines
2.8 KiB
C#
128 lines
2.8 KiB
C#
using System;
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namespace Server.Items
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{
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[Flipable(0x2A58, 0x2A59)]
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public class BoneThroneComponent : AddonComponent
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{
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public BoneThroneComponent()
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: base(0x2A58)
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{
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}
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public BoneThroneComponent(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1074476;
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}
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}// Bone throne
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public override bool OnMoveOver(Mobile m)
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{
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bool allow = base.OnMoveOver(m);
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if (allow && m.Alive && m.Player && (m.IsPlayer() || !m.Hidden))
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Effects.PlaySound(this.Location, this.Map, Utility.RandomMinMax(0x54B, 0x54D));
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return allow;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public class BoneThroneAddon : BaseAddon
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{
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[Constructable]
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public BoneThroneAddon()
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: base()
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{
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this.AddComponent(new BoneThroneComponent(), 0, 0, 0);
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}
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public BoneThroneAddon(Serial serial)
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: base(serial)
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{
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}
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public override BaseAddonDeed Deed
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{
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get
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{
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return new BoneThroneDeed();
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public class BoneThroneDeed : BaseAddonDeed
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{
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[Constructable]
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public BoneThroneDeed()
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: base()
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{
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this.LootType = LootType.Blessed;
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}
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public BoneThroneDeed(Serial serial)
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: base(serial)
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{
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}
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public override BaseAddon Addon
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{
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get
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{
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return new BoneThroneAddon();
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}
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}
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public override int LabelNumber
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{
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get
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{
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return 1074476;
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}
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}// Bone throne
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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} |