Files
abysmal-isle/Spawns/solenhives.xml
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

2991 lines
99 KiB
XML

<Spawns>
<Points>
<Name>black Solen Worker</Name>
<UniqueId>02d850da-a8fd-4a43-be8f-705fef7c4a36</UniqueId>
<Map>Felucca</Map>
<X>5672</X>
<Y>2022</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5677</CentreX>
<CentreY>2027</CentreY>
<CentreZ>3</CentreZ>
<Range>10</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Blacksolenworker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Black Solen Worker</Name>
<UniqueId>23845b1d-70a1-4709-8038-06500cd024b9</UniqueId>
<Map>Felucca</Map>
<X>5664</X>
<Y>1836</Y>
<Width>16</Width>
<Height>16</Height>
<CentreX>5672</CentreX>
<CentreY>1844</CentreY>
<CentreZ>2</CentreZ>
<Range>10</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>blacksolenworker:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Entrence</Name>
<UniqueId>306c6107-ace1-4b4a-8e94-3c09f64c4228</UniqueId>
<Map>Felucca</Map>
<X>5912</X>
<Y>1806</Y>
<Width>16</Width>
<Height>16</Height>
<CentreX>5920</CentreX>
<CentreY>1814</CentreY>
<CentreZ>1</CentreZ>
<Range>8</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>BlackSolenWorker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>SolenQueen/worker</Name>
<UniqueId>35fa6d2d-2c7c-4e81-aeb8-7192ea1bf715</UniqueId>
<Map>Felucca</Map>
<X>5725</X>
<Y>1929</Y>
<Width>24</Width>
<Height>24</Height>
<CentreX>5737</CentreX>
<CentreY>1941</CentreY>
<CentreZ>3</CentreZ>
<Range>12</Range>
<MaxCount>3</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>BlackSolenQueen:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=BlackSolenWorker:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Solen Queen</Name>
<UniqueId>371c2fd9-2672-48e9-abbb-fe105f59c35b</UniqueId>
<Map>Felucca</Map>
<X>5866</X>
<Y>1790</Y>
<Width>16</Width>
<Height>16</Height>
<CentreX>5874</CentreX>
<CentreY>1798</CentreY>
<CentreZ>0</CentreZ>
<Range>8</Range>
<MaxCount>3</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>BlackSolenQueen:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=BlackSolenWorker:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Black Solen Warrior</Name>
<UniqueId>3f489c80-cb69-4a48-9661-e351ffc7c14d</UniqueId>
<Map>Felucca</Map>
<X>5820</X>
<Y>1852</Y>
<Width>20</Width>
<Height>20</Height>
<CentreX>5830</CentreX>
<CentreY>1862</CentreY>
<CentreZ>3</CentreZ>
<Range>25</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Blacksolenwarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Black Solen Worker</Name>
<UniqueId>42243c3b-ad8e-4592-92c1-a5fcf131fdd3</UniqueId>
<Map>Felucca</Map>
<X>5811</X>
<Y>1965</Y>
<Width>16</Width>
<Height>16</Height>
<CentreX>5819</CentreX>
<CentreY>1973</CentreY>
<CentreZ>3</CentreZ>
<Range>15</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Blacksolenworker:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Ant Lion</Name>
<UniqueId>43663bf1-c8c7-4e6c-9dd6-b31a2d6e1f93</UniqueId>
<Map>Felucca</Map>
<X>5776</X>
<Y>2014</Y>
<Width>14</Width>
<Height>14</Height>
<CentreX>5783</CentreX>
<CentreY>2021</CentreY>
<CentreZ>-14</CentreZ>
<Range>9</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>antlion:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Black Solen Worker</Name>
<UniqueId>43aa63f8-72c1-44a3-8aa3-38f0197b988f</UniqueId>
<Map>Felucca</Map>
<X>5694</X>
<Y>2020</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5699</CentreX>
<CentreY>2025</CentreY>
<CentreZ>4</CentreZ>
<Range>15</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Blacksolenworker:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Black Solen Worker</Name>
<UniqueId>48f6f98a-04ed-4e15-a2ba-89544954c3cc</UniqueId>
<Map>Felucca</Map>
<X>5827</X>
<Y>1798</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5832</CentreX>
<CentreY>1803</CentreY>
<CentreZ>0</CentreZ>
<Range>8</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Blacksolenworker:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Black Solen Warrior</Name>
<UniqueId>5427e9a4-6847-43ff-a929-b3c0e461ab46</UniqueId>
<Map>Felucca</Map>
<X>5783</X>
<Y>1845</Y>
<Width>20</Width>
<Height>20</Height>
<CentreX>5793</CentreX>
<CentreY>1855</CentreY>
<CentreZ>2</CentreZ>
<Range>12</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Blacksolenwarrior:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Black Solen Warrior</Name>
<UniqueId>5c0484a9-f33f-4b44-90db-e99bc8fa078e</UniqueId>
<Map>Felucca</Map>
<X>5852</X>
<Y>1951</Y>
<Width>16</Width>
<Height>16</Height>
<CentreX>5860</CentreX>
<CentreY>1959</CentreY>
<CentreZ>2</CentreZ>
<Range>20</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>BlackSolenWarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>BlackSolenWarrior</Name>
<UniqueId>5c0924d2-6b06-4427-aaae-1b382d0383c8</UniqueId>
<Map>Felucca</Map>
<X>5688</X>
<Y>1884</Y>
<Width>20</Width>
<Height>20</Height>
<CentreX>5698</CentreX>
<CentreY>1894</CentreY>
<CentreZ>1</CentreZ>
<Range>15</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>BlackSolenWarrior:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Ant Lion</Name>
<UniqueId>6a065855-6ceb-4f4e-8954-34b622d38923</UniqueId>
<Map>Felucca</Map>
<X>5872</X>
<Y>1825</Y>
<Width>30</Width>
<Height>30</Height>
<CentreX>5887</CentreX>
<CentreY>1840</CentreY>
<CentreZ>-18</CentreZ>
<Range>25</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Antlion:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Black solen worker</Name>
<UniqueId>6bb828e7-d9c2-4e2f-a2cb-f11a780b07f0</UniqueId>
<Map>Felucca</Map>
<X>5906</X>
<Y>1983</Y>
<Width>16</Width>
<Height>16</Height>
<CentreX>5914</CentreX>
<CentreY>1991</CentreY>
<CentreZ>4</CentreZ>
<Range>25</Range>
<MaxCount>3</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>blacksolenworker:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Black Solen Warrior</Name>
<UniqueId>7083fdc1-8150-463d-9c83-5655b1947311</UniqueId>
<Map>Felucca</Map>
<X>5652</X>
<Y>1984</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5657</CentreX>
<CentreY>1989</CentreY>
<CentreZ>1</CentreZ>
<Range>10</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Blacksolenwarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Black solen Worker</Name>
<UniqueId>7818d814-436d-4f4c-a6b0-246f1bb37830</UniqueId>
<Map>Felucca</Map>
<X>5805</X>
<Y>1937</Y>
<Width>16</Width>
<Height>16</Height>
<CentreX>5813</CentreX>
<CentreY>1945</CentreY>
<CentreZ>2</CentreZ>
<Range>12</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Blacksolenworker:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Black Solen Warrior/Worker</Name>
<UniqueId>8f976544-67a6-4912-89a2-d593b7aad56d</UniqueId>
<Map>Felucca</Map>
<X>5778</X>
<Y>1786</Y>
<Width>20</Width>
<Height>20</Height>
<CentreX>5788</CentreX>
<CentreY>1796</CentreY>
<CentreZ>1</CentreZ>
<Range>20</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>BlacksolenWarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Blacksolenworker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>PackBeetle</Name>
<UniqueId>9610368b-a9d0-4ce4-9d45-cfa30767e86c</UniqueId>
<Map>Felucca</Map>
<X>5824</X>
<Y>1982</Y>
<Width>24</Width>
<Height>24</Height>
<CentreX>5836</CentreX>
<CentreY>1994</CentreY>
<CentreZ>0</CentreZ>
<Range>15</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Beetle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>SolenQueen/Worker</Name>
<UniqueId>99cbade2-d80d-4274-b08f-2d62e12de2f1</UniqueId>
<Map>Felucca</Map>
<X>5649</X>
<Y>1853</Y>
<Width>32</Width>
<Height>32</Height>
<CentreX>5665</CentreX>
<CentreY>1869</CentreY>
<CentreZ>10</CentreZ>
<Range>14</Range>
<MaxCount>3</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>BlackSolenQueen:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=BlackSolenWorker:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Black Solen Worker</Name>
<UniqueId>a8262274-0060-4799-8513-61fc17e3f174</UniqueId>
<Map>Felucca</Map>
<X>5713</X>
<Y>1814</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5718</CentreX>
<CentreY>1819</CentreY>
<CentreZ>3</CentreZ>
<Range>10</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Blacksolenworker:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Entrence</Name>
<UniqueId>acb791d6-423c-4ac7-b490-197b723bd22f</UniqueId>
<Map>Felucca</Map>
<X>5911</X>
<Y>1825</Y>
<Width>16</Width>
<Height>16</Height>
<CentreX>5919</CentreX>
<CentreY>1833</CentreY>
<CentreZ>1</CentreZ>
<Range>8</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>BlackSolenWorker:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Black Solen Warrior</Name>
<UniqueId>acdf2c8b-e80a-4fe5-921b-17a7131f0b24</UniqueId>
<Map>Felucca</Map>
<X>5716</X>
<Y>1988</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5721</CentreX>
<CentreY>1993</CentreY>
<CentreZ>0</CentreZ>
<Range>10</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Blacksolenwarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Black Solen Worker</Name>
<UniqueId>ad37c3af-4882-462e-86d8-22073423424f</UniqueId>
<Map>Felucca</Map>
<X>5703</X>
<Y>1795</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5708</CentreX>
<CentreY>1800</CentreY>
<CentreZ>2</CentreZ>
<Range>10</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>blacksolenworker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Black Solen Warrior</Name>
<UniqueId>cebc3416-6924-4dd4-b23c-c844978bfbe2</UniqueId>
<Map>Felucca</Map>
<X>5855</X>
<Y>1974</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5860</CentreX>
<CentreY>1979</CentreY>
<CentreZ>4</CentreZ>
<Range>15</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Blacksolenwarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Giant Beetle</Name>
<UniqueId>d2dfa151-572f-4b75-8a34-68941cc7de91</UniqueId>
<Map>Felucca</Map>
<X>5823</X>
<Y>1902</Y>
<Width>16</Width>
<Height>16</Height>
<CentreX>5831</CentreX>
<CentreY>1910</CentreY>
<CentreZ>3</CentreZ>
<Range>15</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Beetle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Black Solen Warrior</Name>
<UniqueId>d70c0075-a79d-4617-8fc6-bd537c233f18</UniqueId>
<Map>Felucca</Map>
<X>5717</X>
<Y>1907</Y>
<Width>16</Width>
<Height>16</Height>
<CentreX>5725</CentreX>
<CentreY>1915</CentreY>
<CentreZ>5</CentreZ>
<Range>12</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Blacksolenwarrior:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>blackAmbitiousSolenQueen</Name>
<UniqueId>d71c6904-4426-4dbe-86d6-5f8247870a97</UniqueId>
<Map>Felucca</Map>
<X>5785</X>
<Y>1980</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5790</CentreX>
<CentreY>1985</CentreY>
<CentreZ>5</CentreZ>
<Range>20</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>5</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>BlackAmbitiousSolenQueen:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Black Solen Warrior</Name>
<UniqueId>dc823fff-97f8-4e57-a23d-3c1eccb466a0</UniqueId>
<Map>Felucca</Map>
<X>5827</X>
<Y>1928</Y>
<Width>16</Width>
<Height>16</Height>
<CentreX>5835</CentreX>
<CentreY>1936</CentreY>
<CentreZ>0</CentreZ>
<Range>25</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Blacksolenwarrior:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>blackSolenMatriarch</Name>
<UniqueId>de00f906-e0f3-462f-8851-bdee7e6a4eff</UniqueId>
<Map>Felucca</Map>
<X>5770</X>
<Y>1892</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5775</CentreX>
<CentreY>1897</CentreY>
<CentreZ>22</CentreZ>
<Range>20</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>5</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>blackSolenMatriarch:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Ant Lion</Name>
<UniqueId>df81e5f9-4f45-41b3-b82b-7654d71ece5c</UniqueId>
<Map>Felucca</Map>
<X>5875</X>
<Y>1910</Y>
<Width>20</Width>
<Height>20</Height>
<CentreX>5885</CentreX>
<CentreY>1920</CentreY>
<CentreZ>-17</CentreZ>
<Range>12</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Antlion:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Black Solen Warrior</Name>
<UniqueId>e0acfa31-e2b9-4230-8f56-bf902a90911c</UniqueId>
<Map>Felucca</Map>
<X>5702</X>
<Y>1869</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5707</CentreX>
<CentreY>1874</CentreY>
<CentreZ>0</CentreZ>
<Range>10</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>blacksolenwarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Dread Spider</Name>
<UniqueId>e68a2633-dcfb-4ac0-abf1-318cdaa3b50d</UniqueId>
<Map>Felucca</Map>
<X>5760</X>
<Y>1946</Y>
<Width>20</Width>
<Height>20</Height>
<CentreX>5770</CentreX>
<CentreY>1956</CentreY>
<CentreZ>1</CentreZ>
<Range>20</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Dreadspider:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Black Solen Worker</Name>
<UniqueId>ecb91e36-67e6-45ee-a2bd-345a0604a765</UniqueId>
<Map>Felucca</Map>
<X>5842</X>
<Y>2015</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5847</CentreX>
<CentreY>2020</CentreY>
<CentreZ>10</CentreZ>
<Range>10</Range>
<MaxCount>3</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Blacksolenworker:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Black Solen Worker</Name>
<UniqueId>ecd7c507-0fdf-4a29-a7a8-d8f06d1c39a2</UniqueId>
<Map>Felucca</Map>
<X>5652</X>
<Y>1819</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5657</CentreX>
<CentreY>1824</CentreY>
<CentreZ>1</CentreZ>
<Range>8</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Blacksolenworker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Black Solen Warrior</Name>
<UniqueId>fa88eb0a-ddf6-4a0b-b3f3-9c2af9141a0e</UniqueId>
<Map>Felucca</Map>
<X>5679</X>
<Y>1980</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5684</CentreX>
<CentreY>1985</CentreY>
<CentreZ>3</CentreZ>
<Range>10</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Blacksolenwarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
split
<Points>
<Name>red Solen Worker</Name>
<Map>Trammel</Map>
<X>5672</X>
<Y>2022</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5677</CentreX>
<CentreY>2027</CentreY>
<CentreZ>3</CentreZ>
<Range>10</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redsolenworker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>red Solen Worker</Name>
<Map>Trammel</Map>
<X>5664</X>
<Y>1836</Y>
<Width>16</Width>
<Height>16</Height>
<CentreX>5672</CentreX>
<CentreY>1844</CentreY>
<CentreZ>2</CentreZ>
<Range>10</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redsolenworker:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Entrence</Name>
<Map>Trammel</Map>
<X>5912</X>
<Y>1806</Y>
<Width>16</Width>
<Height>16</Height>
<CentreX>5920</CentreX>
<CentreY>1814</CentreY>
<CentreZ>1</CentreZ>
<Range>8</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redSolenWorker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>SolenQueen/worker</Name>
<Map>Trammel</Map>
<X>5725</X>
<Y>1929</Y>
<Width>24</Width>
<Height>24</Height>
<CentreX>5737</CentreX>
<CentreY>1941</CentreY>
<CentreZ>3</CentreZ>
<Range>12</Range>
<MaxCount>3</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redSolenQueen:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=redSolenWorker:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Solen Queen</Name>
<Map>Trammel</Map>
<X>5866</X>
<Y>1790</Y>
<Width>16</Width>
<Height>16</Height>
<CentreX>5874</CentreX>
<CentreY>1798</CentreY>
<CentreZ>0</CentreZ>
<Range>8</Range>
<MaxCount>3</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redSolenQueen:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=redSolenWorker:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>red Solen Warrior</Name>
<Map>Trammel</Map>
<X>5820</X>
<Y>1852</Y>
<Width>20</Width>
<Height>20</Height>
<CentreX>5830</CentreX>
<CentreY>1862</CentreY>
<CentreZ>3</CentreZ>
<Range>25</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redsolenwarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>red Solen Worker</Name>
<Map>Trammel</Map>
<X>5811</X>
<Y>1965</Y>
<Width>16</Width>
<Height>16</Height>
<CentreX>5819</CentreX>
<CentreY>1973</CentreY>
<CentreZ>3</CentreZ>
<Range>15</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redsolenworker:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Ant Lion</Name>
<Map>Trammel</Map>
<X>5776</X>
<Y>2014</Y>
<Width>14</Width>
<Height>14</Height>
<CentreX>5783</CentreX>
<CentreY>2021</CentreY>
<CentreZ>-14</CentreZ>
<Range>9</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>antlion:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>red Solen Worker</Name>
<Map>Trammel</Map>
<X>5694</X>
<Y>2020</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5699</CentreX>
<CentreY>2025</CentreY>
<CentreZ>4</CentreZ>
<Range>15</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redsolenworker:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>red Solen Worker</Name>
<Map>Trammel</Map>
<X>5827</X>
<Y>1798</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5832</CentreX>
<CentreY>1803</CentreY>
<CentreZ>0</CentreZ>
<Range>8</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redsolenworker:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>red Solen Warrior</Name>
<Map>Trammel</Map>
<X>5783</X>
<Y>1845</Y>
<Width>20</Width>
<Height>20</Height>
<CentreX>5793</CentreX>
<CentreY>1855</CentreY>
<CentreZ>2</CentreZ>
<Range>12</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redsolenwarrior:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>red Solen Warrior</Name>
<Map>Trammel</Map>
<X>5852</X>
<Y>1951</Y>
<Width>16</Width>
<Height>16</Height>
<CentreX>5860</CentreX>
<CentreY>1959</CentreY>
<CentreZ>2</CentreZ>
<Range>20</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redSolenWarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>redSolenWarrior</Name>
<Map>Trammel</Map>
<X>5688</X>
<Y>1884</Y>
<Width>20</Width>
<Height>20</Height>
<CentreX>5698</CentreX>
<CentreY>1894</CentreY>
<CentreZ>1</CentreZ>
<Range>15</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redSolenWarrior:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Ant Lion</Name>
<Map>Trammel</Map>
<X>5872</X>
<Y>1825</Y>
<Width>30</Width>
<Height>30</Height>
<CentreX>5887</CentreX>
<CentreY>1840</CentreY>
<CentreZ>-18</CentreZ>
<Range>25</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Antlion:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>red solen worker</Name>
<Map>Trammel</Map>
<X>5906</X>
<Y>1983</Y>
<Width>16</Width>
<Height>16</Height>
<CentreX>5914</CentreX>
<CentreY>1991</CentreY>
<CentreZ>4</CentreZ>
<Range>25</Range>
<MaxCount>3</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redsolenworker:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>red Solen Warrior</Name>
<Map>Trammel</Map>
<X>5652</X>
<Y>1984</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5657</CentreX>
<CentreY>1989</CentreY>
<CentreZ>1</CentreZ>
<Range>10</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redsolenwarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>red solen Worker</Name>
<Map>Trammel</Map>
<X>5805</X>
<Y>1937</Y>
<Width>16</Width>
<Height>16</Height>
<CentreX>5813</CentreX>
<CentreY>1945</CentreY>
<CentreZ>2</CentreZ>
<Range>12</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
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<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redsolenworker:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>red Solen Warrior/Worker</Name>
<Map>Trammel</Map>
<X>5778</X>
<Y>1786</Y>
<Width>20</Width>
<Height>20</Height>
<CentreX>5788</CentreX>
<CentreY>1796</CentreY>
<CentreZ>1</CentreZ>
<Range>20</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redsolenWarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=redsolenworker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>PackBeetle</Name>
<Map>Trammel</Map>
<X>5824</X>
<Y>1982</Y>
<Width>24</Width>
<Height>24</Height>
<CentreX>5836</CentreX>
<CentreY>1994</CentreY>
<CentreZ>0</CentreZ>
<Range>15</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Beetle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>SolenQueen/Worker</Name>
<Map>Trammel</Map>
<X>5649</X>
<Y>1853</Y>
<Width>32</Width>
<Height>32</Height>
<CentreX>5665</CentreX>
<CentreY>1869</CentreY>
<CentreZ>10</CentreZ>
<Range>14</Range>
<MaxCount>3</MaxCount>
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<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redSolenQueen:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=redSolenWorker:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>red Solen Worker</Name>
<Map>Trammel</Map>
<X>5713</X>
<Y>1814</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5718</CentreX>
<CentreY>1819</CentreY>
<CentreZ>3</CentreZ>
<Range>10</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
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<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redsolenworker:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Entrence</Name>
<Map>Trammel</Map>
<X>5911</X>
<Y>1825</Y>
<Width>16</Width>
<Height>16</Height>
<CentreX>5919</CentreX>
<CentreY>1833</CentreY>
<CentreZ>1</CentreZ>
<Range>8</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redSolenWorker:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>red Solen Warrior</Name>
<Map>Trammel</Map>
<X>5716</X>
<Y>1988</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5721</CentreX>
<CentreY>1993</CentreY>
<CentreZ>0</CentreZ>
<Range>10</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redsolenwarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>red Solen Worker</Name>
<Map>Trammel</Map>
<X>5703</X>
<Y>1795</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5708</CentreX>
<CentreY>1800</CentreY>
<CentreZ>2</CentreZ>
<Range>10</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redsolenworker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>red Solen Warrior</Name>
<Map>Trammel</Map>
<X>5855</X>
<Y>1974</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5860</CentreX>
<CentreY>1979</CentreY>
<CentreZ>4</CentreZ>
<Range>15</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redsolenwarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Giant Beetle</Name>
<Map>Trammel</Map>
<X>5823</X>
<Y>1902</Y>
<Width>16</Width>
<Height>16</Height>
<CentreX>5831</CentreX>
<CentreY>1910</CentreY>
<CentreZ>3</CentreZ>
<Range>15</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Beetle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>red Solen Warrior</Name>
<Map>Trammel</Map>
<X>5717</X>
<Y>1907</Y>
<Width>16</Width>
<Height>16</Height>
<CentreX>5725</CentreX>
<CentreY>1915</CentreY>
<CentreZ>5</CentreZ>
<Range>12</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redsolenwarrior:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>redAmbitiousSolenQueen</Name>
<Map>Trammel</Map>
<X>5785</X>
<Y>1980</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5790</CentreX>
<CentreY>1985</CentreY>
<CentreZ>5</CentreZ>
<Range>20</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>5</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redAmbitiousSolenQueen:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>red Solen Warrior</Name>
<Map>Trammel</Map>
<X>5827</X>
<Y>1928</Y>
<Width>16</Width>
<Height>16</Height>
<CentreX>5835</CentreX>
<CentreY>1936</CentreY>
<CentreZ>0</CentreZ>
<Range>25</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redsolenwarrior:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>redSolenMatriarch</Name>
<Map>Trammel</Map>
<X>5770</X>
<Y>1892</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5775</CentreX>
<CentreY>1897</CentreY>
<CentreZ>22</CentreZ>
<Range>20</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>5</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redSolenMatriarch:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Ant Lion</Name>
<Map>Trammel</Map>
<X>5875</X>
<Y>1910</Y>
<Width>20</Width>
<Height>20</Height>
<CentreX>5885</CentreX>
<CentreY>1920</CentreY>
<CentreZ>-17</CentreZ>
<Range>12</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Antlion:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>red Solen Warrior</Name>
<Map>Trammel</Map>
<X>5702</X>
<Y>1869</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5707</CentreX>
<CentreY>1874</CentreY>
<CentreZ>0</CentreZ>
<Range>10</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redsolenwarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Dread Spider</Name>
<Map>Trammel</Map>
<X>5760</X>
<Y>1946</Y>
<Width>20</Width>
<Height>20</Height>
<CentreX>5770</CentreX>
<CentreY>1956</CentreY>
<CentreZ>1</CentreZ>
<Range>20</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Dreadspider:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>red Solen Worker</Name>
<Map>Trammel</Map>
<X>5842</X>
<Y>2015</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5847</CentreX>
<CentreY>2020</CentreY>
<CentreZ>10</CentreZ>
<Range>10</Range>
<MaxCount>3</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redsolenworker:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>red Solen Worker</Name>
<Map>Trammel</Map>
<X>5652</X>
<Y>1819</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5657</CentreX>
<CentreY>1824</CentreY>
<CentreZ>1</CentreZ>
<Range>8</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redsolenworker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>red Solen Warrior</Name>
<Map>Trammel</Map>
<X>5679</X>
<Y>1980</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>5684</CentreX>
<CentreY>1985</CentreY>
<CentreZ>3</CentreZ>
<Range>10</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>redsolenwarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
</Spawns>