Files
abysmal-isle/Server/Sector.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

368 lines
6.0 KiB
C#

#region References
using System;
using System.Collections.Generic;
using Server.Items;
using Server.Network;
#endregion
namespace Server
{
public class RegionRect : IComparable
{
private readonly Region m_Region;
private Rectangle3D m_Rect;
public Region Region { get { return m_Region; } }
public Rectangle3D Rect { get { return m_Rect; } }
public RegionRect(Region region, Rectangle3D rect)
{
m_Region = region;
m_Rect = rect;
}
public bool Contains(Point3D loc)
{
return m_Rect.Contains(loc);
}
int IComparable.CompareTo(object obj)
{
if (obj == null)
{
return 1;
}
RegionRect regRect = obj as RegionRect;
if (regRect == null)
{
throw new ArgumentException("obj is not a RegionRect", "obj");
}
return ((IComparable)m_Region).CompareTo(regRect.m_Region);
}
}
public class Sector
{
private readonly int m_X;
private readonly int m_Y;
private readonly Map m_Owner;
private List<Mobile> m_Mobiles;
private List<Mobile> m_Players;
private List<Item> m_Items;
private List<NetState> m_Clients;
private List<BaseMulti> m_Multis;
private List<RegionRect> m_RegionRects;
private bool m_Active;
// TODO: Can we avoid this?
private static readonly List<Mobile> m_DefaultMobileList = new List<Mobile>();
private static readonly List<Item> m_DefaultItemList = new List<Item>();
private static readonly List<NetState> m_DefaultClientList = new List<NetState>();
private static readonly List<BaseMulti> m_DefaultMultiList = new List<BaseMulti>();
private static readonly List<RegionRect> m_DefaultRectList = new List<RegionRect>();
public Sector(int x, int y, Map owner)
{
m_X = x;
m_Y = y;
m_Owner = owner;
m_Active = false;
}
private void Add<T>(ref List<T> list, T value)
{
if (list == null)
{
list = new List<T>();
}
list.Add(value);
}
private void Remove<T>(ref List<T> list, T value)
{
if (list != null)
{
list.Remove(value);
if (list.Count == 0)
{
list = null;
}
}
}
private void Replace<T>(ref List<T> list, T oldValue, T newValue)
{
if (oldValue != null && newValue != null)
{
int index = (list != null ? list.IndexOf(oldValue) : -1);
if (index >= 0)
{
list[index] = newValue;
}
else
{
Add(ref list, newValue);
}
}
else if (oldValue != null)
{
Remove(ref list, oldValue);
}
else if (newValue != null)
{
Add(ref list, newValue);
}
}
public void OnClientChange(NetState oldState, NetState newState)
{
Replace(ref m_Clients, oldState, newState);
}
public void OnEnter(Item item)
{
Add(ref m_Items, item);
}
public void OnLeave(Item item)
{
Remove(ref m_Items, item);
}
public void OnEnter(Mobile mob)
{
Add(ref m_Mobiles, mob);
if (mob.NetState != null)
{
Add(ref m_Clients, mob.NetState);
}
if (mob.Player)
{
if (m_Players == null)
{
m_Owner.ActivateSectors(m_X, m_Y);
}
Add(ref m_Players, mob);
}
}
public void OnLeave(Mobile mob)
{
Remove(ref m_Mobiles, mob);
if (mob.NetState != null)
{
Remove(ref m_Clients, mob.NetState);
}
if (mob.Player && m_Players != null)
{
Remove(ref m_Players, mob);
if (m_Players == null)
{
m_Owner.DeactivateSectors(m_X, m_Y);
}
}
}
public void OnEnter(Region region, Rectangle3D rect)
{
Add(ref m_RegionRects, new RegionRect(region, rect));
m_RegionRects.Sort();
UpdateMobileRegions();
}
public void OnLeave(Region region)
{
if (m_RegionRects != null)
{
for (int i = m_RegionRects.Count - 1; i >= 0; i--)
{
RegionRect regRect = m_RegionRects[i];
if (regRect.Region == region)
{
m_RegionRects.RemoveAt(i);
}
}
if (m_RegionRects.Count == 0)
{
m_RegionRects = null;
}
}
UpdateMobileRegions();
}
private void UpdateMobileRegions()
{
if (m_Mobiles != null)
{
var sandbox = new List<Mobile>(m_Mobiles);
foreach (Mobile mob in sandbox)
{
mob.UpdateRegion();
}
}
}
public void OnMultiEnter(BaseMulti multi)
{
Add(ref m_Multis, multi);
}
public void OnMultiLeave(BaseMulti multi)
{
Remove(ref m_Multis, multi);
}
public void Activate()
{
if (!Active && m_Owner != Map.Internal)
{
if (m_Items != null)
{
foreach (Item item in m_Items)
{
item.OnSectorActivate();
}
}
if (m_Mobiles != null)
{
foreach (Mobile mob in m_Mobiles)
{
mob.OnSectorActivate();
}
}
m_Active = true;
}
}
public void Deactivate()
{
if (Active)
{
if (m_Items != null)
{
foreach (Item item in m_Items)
{
item.OnSectorDeactivate();
}
}
if (m_Mobiles != null)
{
foreach (Mobile mob in m_Mobiles)
{
mob.OnSectorDeactivate();
}
}
m_Active = false;
}
}
public List<RegionRect> RegionRects
{
get
{
if (m_RegionRects == null)
{
return m_DefaultRectList;
}
return m_RegionRects;
}
}
public List<BaseMulti> Multis
{
get
{
if (m_Multis == null)
{
return m_DefaultMultiList;
}
return m_Multis;
}
}
public List<Mobile> Mobiles
{
get
{
if (m_Mobiles == null)
{
return m_DefaultMobileList;
}
return m_Mobiles;
}
}
public List<Item> Items
{
get
{
if (m_Items == null)
{
return m_DefaultItemList;
}
return m_Items;
}
}
public List<NetState> Clients
{
get
{
if (m_Clients == null)
{
return m_DefaultClientList;
}
return m_Clients;
}
}
public List<Mobile> Players
{
get
{
if (m_Players == null)
{
return m_DefaultMobileList;
}
return m_Players;
}
}
public bool Active { get { return (m_Active && m_Owner != Map.Internal); } }
public Map Owner { get { return m_Owner; } }
public int X { get { return m_X; } }
public int Y { get { return m_Y; } }
}
}