126 lines
3.1 KiB
C#
126 lines
3.1 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an ill soul corpse" )]
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public class IllSoul : BaseCreature
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{
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[Constructable]
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public IllSoul() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // TODO apellweaving AI
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{
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Name = "an ill soul";
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Body = 400;
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Hue = 685;
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BaseSoundID = 0x482;
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AddItem( new Hatchet() );
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AddItem( new ThighBoots() );
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AddItem( new Doublet() );
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AddItem( new ChainLegs() );
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AddItem( new NorseHelm() );
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AddItem( new LeatherArms() );
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SetStr( 126, 150 );
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SetDex( 96, 120 );
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SetInt( 151, 175 );
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SetHits( 76, 90 );
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SetDamage( 6, 12 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 30, 40 );
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SetResistance( ResistanceType.Fire, 25, 35 );
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SetResistance( ResistanceType.Cold, 35, 45 );
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SetResistance( ResistanceType.Poison, 5, 15 );
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SetResistance( ResistanceType.Energy, 15, 25 );
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SetSkill( SkillName.EvalInt, 95.1, 100.0 );
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SetSkill( SkillName.Wrestling, 95.1, 100.0 );
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SetSkill( SkillName.Meditation, 95.1, 100.0 );
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SetSkill( SkillName.MagicResist, 102.5, 125.0 );
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SetSkill( SkillName.Tactics, 85.0, 100.5 );
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SetSkill( SkillName.Fencing, 85.0, 100.0 );
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Fame = 4000;
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Karma = -4000;
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VirtualArmor = 16;
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if ( 0.7 > Utility.RandomDouble() )
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PackItem( new ArcaneGem() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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}
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public void AddArcane( Item item )
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{
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if ( item is IArcaneEquip )
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{
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IArcaneEquip eq = (IArcaneEquip)item;
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eq.CurArcaneCharges = eq.MaxArcaneCharges = 20;
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}
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item.Hue = ArcaneGem.DefaultArcaneHue;
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item.LootType = LootType.Newbied;
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AddItem( item );
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}
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public override Poison PoisonImmune { get { return Poison.Regular; } }
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public override Poison HitPoison { get { return Poison.Regular; } }
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public override bool ClickTitle{ get{ return false; } }
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public override bool ShowFameTitle{ get{ return false; } }
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public override bool AlwaysMurderer{ get{ return true; } }
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public IllSoul( Serial serial ) : base( serial )
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{
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}
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public override bool OnBeforeDeath()
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{
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BoneKnight rm = new BoneKnight();
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rm.Team = this.Team;
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rm.Combatant = this.Combatant;
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rm.NoKillAwards = true;
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if ( rm.Backpack == null )
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{
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Backpack pack = new Backpack();
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pack.Movable = false;
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rm.AddItem( pack );
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}
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for ( int i = 0; i < 2; i++ )
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{
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LootPack.FilthyRich.Generate( this, rm.Backpack, true, LootPack.GetLuckChanceForKiller( this ) );
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LootPack.FilthyRich.Generate( this, rm.Backpack, false, LootPack.GetLuckChanceForKiller( this ) );
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}
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Effects.PlaySound(this, Map, GetDeathSound());
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Effects.SendLocationEffect( Location, Map, 0x3709, 30, 10, 0x835, 0 );
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rm.MoveToWorld( Location, Map );
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Delete();
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return false;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |