Files
abysmal-isle/Scripts/SubSystem/CustomMonsters/Undead/Fleshy/IllSoul.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

126 lines
3.1 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an ill soul corpse" )]
public class IllSoul : BaseCreature
{
[Constructable]
public IllSoul() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // TODO apellweaving AI
{
Name = "an ill soul";
Body = 400;
Hue = 685;
BaseSoundID = 0x482;
AddItem( new Hatchet() );
AddItem( new ThighBoots() );
AddItem( new Doublet() );
AddItem( new ChainLegs() );
AddItem( new NorseHelm() );
AddItem( new LeatherArms() );
SetStr( 126, 150 );
SetDex( 96, 120 );
SetInt( 151, 175 );
SetHits( 76, 90 );
SetDamage( 6, 12 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 30, 40 );
SetResistance( ResistanceType.Fire, 25, 35 );
SetResistance( ResistanceType.Cold, 35, 45 );
SetResistance( ResistanceType.Poison, 5, 15 );
SetResistance( ResistanceType.Energy, 15, 25 );
SetSkill( SkillName.EvalInt, 95.1, 100.0 );
SetSkill( SkillName.Wrestling, 95.1, 100.0 );
SetSkill( SkillName.Meditation, 95.1, 100.0 );
SetSkill( SkillName.MagicResist, 102.5, 125.0 );
SetSkill( SkillName.Tactics, 85.0, 100.5 );
SetSkill( SkillName.Fencing, 85.0, 100.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 16;
if ( 0.7 > Utility.RandomDouble() )
PackItem( new ArcaneGem() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
}
public void AddArcane( Item item )
{
if ( item is IArcaneEquip )
{
IArcaneEquip eq = (IArcaneEquip)item;
eq.CurArcaneCharges = eq.MaxArcaneCharges = 20;
}
item.Hue = ArcaneGem.DefaultArcaneHue;
item.LootType = LootType.Newbied;
AddItem( item );
}
public override Poison PoisonImmune { get { return Poison.Regular; } }
public override Poison HitPoison { get { return Poison.Regular; } }
public override bool ClickTitle{ get{ return false; } }
public override bool ShowFameTitle{ get{ return false; } }
public override bool AlwaysMurderer{ get{ return true; } }
public IllSoul( Serial serial ) : base( serial )
{
}
public override bool OnBeforeDeath()
{
BoneKnight rm = new BoneKnight();
rm.Team = this.Team;
rm.Combatant = this.Combatant;
rm.NoKillAwards = true;
if ( rm.Backpack == null )
{
Backpack pack = new Backpack();
pack.Movable = false;
rm.AddItem( pack );
}
for ( int i = 0; i < 2; i++ )
{
LootPack.FilthyRich.Generate( this, rm.Backpack, true, LootPack.GetLuckChanceForKiller( this ) );
LootPack.FilthyRich.Generate( this, rm.Backpack, false, LootPack.GetLuckChanceForKiller( this ) );
}
Effects.PlaySound(this, Map, GetDeathSound());
Effects.SendLocationEffect( Location, Map, 0x3709, 30, 10, 0x835, 0 );
rm.MoveToWorld( Location, Map );
Delete();
return false;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}