Files
abysmal-isle/Scripts/SubSystem/CustomMonsters/Elemental/AntifreezeElemental.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

86 lines
2.1 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an antifreeze elemental corpse" )]
public class AntifreezeElemental : BaseCreature
{
[Constructable]
public AntifreezeElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an antifreeze elemental";
Body = 0x9E;
BaseSoundID = 278;
Hue = Utility.RandomList(1267,1268,1269,1270,1271,1272,1367,1368,1369,1370,1371,1372,1162,2002,1193,72,63);
SetStr( 226, 255 );
SetDex( 66, 85 );
SetInt( 171, 195 );
SetHits( 136, 153 );
SetDamage( 8, 13 );
SetDamageType( ResistanceType.Physical, 25 );
SetDamageType( ResistanceType.Poison, 50 );
SetDamageType( ResistanceType.Energy, 25 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 20, 30 );
SetResistance( ResistanceType.Poison, 70, 80 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.Anatomy, 30.3, 60.0 );
SetSkill( SkillName.EvalInt, 70.1, 85.0 );
SetSkill( SkillName.Magery, 70.1, 85.0 );
SetSkill( SkillName.MagicResist, 60.1, 75.0 );
SetSkill( SkillName.Tactics, 80.1, 90.0 );
SetSkill( SkillName.Wrestling, 70.1, 90.0 );
Fame = 8000;
Karma = -8000;
VirtualArmor = 40;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison HitPoison{ get{ return Poison.Lethal; } }
public override double HitPoisonChance{ get{ return 0.6; } }
public override int TreasureMapLevel{ get{ return Core.AOS ? 2 : 3; } }
public AntifreezeElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( BaseSoundID == 263 )
BaseSoundID = 278;
if ( Body == 13 )
Body = 0x9E;
if ( Hue == 0x4001 )
Hue = 0;
}
}
}