94 lines
2.3 KiB
C#
94 lines
2.3 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Mobiles;
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using Server.Network;
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using Server.Items;
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using Server.Spells;
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namespace Server.ACC.CSS.Systems.Bard
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{
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public class BardIceCarolSpell : BardSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Ice Carol", "Insulatus",
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//SpellCircle.First,
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212,9041
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);
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public override SpellCircle Circle
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{
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get { return SpellCircle.First; }
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}
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public override double CastDelay{ get{ return 3; } }
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public override double RequiredSkill{ get{ return 30.0; } }
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public override int RequiredMana{ get{ return 12; } }
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public BardIceCarolSpell( Mobile caster, Item scroll) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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if( CheckSequence() )
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{
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ArrayList targets = new ArrayList();
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foreach ( Mobile m in Caster.GetMobilesInRange( 3 ) )
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{
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if ( Caster.CanBeBeneficial( m, false, true ) && !(m is Golem) )
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targets.Add( m );
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}
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for ( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = (Mobile)targets[i];
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TimeSpan duration = TimeSpan.FromSeconds( Caster.Skills[SkillName.Musicianship].Value * 0.2 );
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int amount = (int)( Caster.Skills[SkillName.Musicianship].Value * .125 );
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m.SendMessage( "Your Ice resistance has increased." );
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ResistanceMod mod1 = new ResistanceMod( ResistanceType.Cold, + amount );
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m.AddResistanceMod( mod1 );
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m.FixedParticles( 0x373A, 10, 15, 5012, 0x480, 3, EffectLayer.Waist );
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new ExpireTimer( m, mod1, duration ).Start();
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}
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}
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FinishSequence();
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}
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private class ExpireTimer : Timer
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{
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private Mobile m_Mobile;
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private ResistanceMod m_Mods;
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public ExpireTimer( Mobile m, ResistanceMod mod, TimeSpan delay ) : base( delay )
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{
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m_Mobile = m;
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m_Mods = mod;
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}
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public void DoExpire()
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{
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m_Mobile.RemoveResistanceMod( m_Mods );
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Stop();
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}
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protected override void OnTick()
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{
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if ( m_Mobile != null )
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{
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m_Mobile.SendMessage( "The effect of Ice Carol wears off." );
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DoExpire();
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}
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}
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}
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}
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}
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