Files
abysmal-isle/Scripts/SubSystem/ACC/Complete Spell System/-=+ 03 Systems/Bard/Spells/FoeRequiemSpell.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

89 lines
2.2 KiB
C#

using System;
using Server.Targeting;
using Server.Network;
using Server.Mobiles;
using Server.Items;
using Server.Spells;
namespace Server.ACC.CSS.Systems.Bard
{
public class BardFoeRequiemSpell : BardSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Foe Requiem", "Sonicus",
//SpellCircle.Sixth,
212,9041
);
public override SpellCircle Circle
{
get { return SpellCircle.Sixth; }
}
public BardFoeRequiemSpell( Mobile caster, Item scroll) : base( caster, scroll, m_Info )
{
}
public override double CastDelay{ get{ return 3; } }
public override double RequiredSkill{ get{ return 55.0; } }
public override int RequiredMana{ get{ return 18; } }
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( Mobile m )
{
if ( !Caster.CanSee( m ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( CheckHSequence( m ) )
{
Mobile source = Caster;
SpellHelper.Turn( Caster, m );
double damage = ( Utility.Random( 28, 23 ) + Utility.Random( 5, 1 ) );
if ( CheckResisted( m ) )
{
m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
damage *= .4;
}
//sound damage, all resistances
SpellHelper.Damage( this, m, damage, 20, 20, 20, 20, 20 );
m.FixedParticles( 0x374A, 10, 15, 5028, EffectLayer.Head );
source.MovingParticles( m, 0x379F, 7, 0, false, true, 3043, 4043, 0x211 );
m.PlaySound( 0x1EA );
}
FinishSequence();
}
private class InternalTarget : Target
{
private BardFoeRequiemSpell m_Owner;
public InternalTarget( BardFoeRequiemSpell owner ) : base( 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
m_Owner.Target( (Mobile)o );
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}