Files
abysmal-isle/Scripts/Spells/Fourth/Lightning.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

114 lines
3.0 KiB
C#

using System;
using Server.Targeting;
using Server.Mobiles;
namespace Server.Spells.Fourth
{
public class LightningSpell : MagerySpell
{
private static readonly SpellInfo m_Info = new SpellInfo(
"Lightning", "Por Ort Grav",
239,
9021,
Reagent.MandrakeRoot,
Reagent.SulfurousAsh);
public LightningSpell(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
{
}
public override SpellCircle Circle
{
get
{
return SpellCircle.Fourth;
}
}
public override bool DelayedDamage
{
get
{
return false;
}
}
public override void OnCast()
{
Caster.Target = new InternalTarget(this);
}
public void Target(IDamageable m)
{
Mobile mob = m as Mobile;
if (!Caster.CanSee(m))
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (CheckHSequence(m))
{
Mobile source = Caster;
SpellHelper.Turn(Caster, m.Location);
SpellHelper.CheckReflect((int)Circle, ref source, ref m);
double damage = 0;
if (Core.AOS)
{
damage = GetNewAosDamage(23, 1, 4, m);
}
else if (mob != null)
{
damage = Utility.Random(12, 9);
if (CheckResisted(mob))
{
damage *= 0.75;
mob.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
}
damage *= GetDamageScalar(mob);
}
if (m is Mobile)
{
Effects.SendBoltEffect(m, true, 0, false);
}
else
{
Effects.SendBoltEffect(EffectMobile.Create(m.Location, m.Map, EffectMobile.DefaultDuration), true, 0, false);
}
if (damage > 0)
{
SpellHelper.Damage(this, m, damage, 0, 0, 0, 0, 100);
}
}
FinishSequence();
}
private class InternalTarget : Target
{
private readonly LightningSpell m_Owner;
public InternalTarget(LightningSpell owner)
: base(Core.ML ? 10 : 12, false, TargetFlags.Harmful)
{
m_Owner = owner;
}
protected override void OnTarget(Mobile from, object o)
{
if (o is IDamageable)
m_Owner.Target((IDamageable)o);
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}