Files
abysmal-isle/Scripts/Skills/Begging.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

336 lines
13 KiB
C#

#region References
using System;
using Server.Items;
using Server.Misc;
using Server.Network;
using Server.Targeting;
#endregion
namespace Server.SkillHandlers
{
public class Begging
{
public static void Initialize()
{
SkillInfo.Table[(int)SkillName.Begging].Callback = OnUse;
}
public static TimeSpan OnUse(Mobile m)
{
m.RevealingAction();
m.SendLocalizedMessage(500397); // To whom do you wish to grovel?
Timer.DelayCall(() => m.Target = new InternalTarget());
return TimeSpan.FromHours(1.0);
}
private class InternalTarget : Target
{
private bool m_SetSkillTime = true;
public InternalTarget()
: base(12, false, TargetFlags.None)
{ }
protected override void OnTargetFinish(Mobile from)
{
if (m_SetSkillTime)
{
from.NextSkillTime = Core.TickCount;
}
}
protected override void OnTarget(Mobile from, object targeted)
{
from.RevealingAction();
int number = -1;
if (targeted is Mobile)
{
Mobile targ = (Mobile)targeted;
if (targ.Player) // We can't beg from players
{
number = 500398; // Perhaps just asking would work better.
}
else if (!targ.Body.IsHuman) // Make sure the NPC is human
{
number = 500399; // There is little chance of getting money from that!
}
else if (!from.InRange(targ, 2))
{
if (!targ.Female)
{
number = 500401; // You are too far away to beg from him.
}
else
{
number = 500402; // You are too far away to beg from her.
}
}
else if (!Core.ML && from.Mounted) // If we're on a mount, who would give us money? TODO: guessed it's removed since ML
{
number = 500404; // They seem unwilling to give you any money.
}
else
{
// Face eachother
from.Direction = from.GetDirectionTo(targ);
targ.Direction = targ.GetDirectionTo(from);
from.Animate(32, 5, 1, true, false, 0); // Bow
new InternalTimer(from, targ).Start();
m_SetSkillTime = false;
}
}
else // Not a Mobile
{
number = 500399; // There is little chance of getting money from that!
}
if (number != -1)
{
from.SendLocalizedMessage(number);
}
}
private class InternalTimer : Timer
{
private readonly Mobile m_From;
private readonly Mobile m_Target;
public InternalTimer(Mobile from, Mobile target)
: base(TimeSpan.FromSeconds(2.0))
{
m_From = from;
m_Target = target;
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
Container theirPack = m_Target.Backpack;
double badKarmaChance = 0.5 - ((double)m_From.Karma / 8570);
if (theirPack == null && m_Target.Race != Race.Elf)
{
m_From.SendLocalizedMessage(500404); // They seem unwilling to give you any money.
}
else if (m_From.Karma < 0 && badKarmaChance > Utility.RandomDouble())
{
m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue, 500406);
// Thou dost not look trustworthy... no gold for thee today!
}
else if (m_From.CheckTargetSkill(SkillName.Begging, m_Target, 0.0, 100.0))
{
if (m_Target.Race != Race.Elf)
{
int toConsume = theirPack.GetAmount(typeof(Gold)) / 10;
int max = 10 + (m_From.Fame / 2500);
if (max > 14)
{
max = 14;
}
else if (max < 10)
{
max = 10;
}
if (toConsume > max)
{
toConsume = max;
}
if (toConsume > 0)
{
int consumed = theirPack.ConsumeUpTo(typeof(Gold), toConsume);
if (consumed > 0)
{
m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue, 500405);
// I feel sorry for thee...
Gold gold = new Gold(consumed);
m_From.AddToBackpack(gold);
m_From.PlaySound(gold.GetDropSound());
if (m_From.Karma > -3000)
{
int toLose = m_From.Karma + 3000;
if (toLose > 40)
{
toLose = 40;
}
Titles.AwardKarma(m_From, -toLose, true);
}
}
else
{
m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue, 500407);
// I have not enough money to give thee any!
}
}
else
{
m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue, 500407);
// I have not enough money to give thee any!
}
}
else
{
double chance = Utility.RandomDouble();
Item reward = null;
string rewardName = "";
if (chance >= .99)
{
int rand = Utility.Random(8);
if (rand == 0)
{
reward = new BegBedRoll();
rewardName = "a bedroll";
}
else if (rand == 1)
{
reward = new BegCookies();
rewardName = "a plate of cookies.";
}
else if (rand == 2)
{
reward = new BegFishSteak();
rewardName = "a fish steak.";
}
else if (rand == 3)
{
reward = new BegFishingPole();
rewardName = "a fishing pole.";
}
else if (rand == 4)
{
reward = new BegFlowerGarland();
rewardName = "a flower garland.";
}
else if (rand == 5)
{
reward = new BegSake();
rewardName = "a bottle of Sake.";
}
else if (rand == 6)
{
reward = new BegTurnip();
rewardName = "a turnip.";
}
else if (rand == 7)
{
reward = new BegWine();
rewardName = "a Bottle of wine.";
}
else if (rand == 8)
{
reward = new BegWinePitcher();
rewardName = "a Pitcher of wine.";
}
}
else if (chance >= .76)
{
int rand = Utility.Random(6);
if (rand == 0)
{
reward = new BegStew();
rewardName = "a bowl of stew.";
}
else if (rand == 1)
{
reward = new BegCheeseWedge();
rewardName = "a wedge of cheese.";
}
else if (rand == 2)
{
reward = new BegDates();
rewardName = "a bunch of dates.";
}
else if (rand == 3)
{
reward = new BegLantern();
rewardName = "a lantern.";
}
else if (rand == 4)
{
reward = new BegLiquorPitcher();
rewardName = "a Pitcher of liquor";
}
else if (rand == 5)
{
reward = new BegPizza();
rewardName = "pizza";
}
else if (rand == 6)
{
reward = new BegShirt();
rewardName = "a shirt.";
}
}
else if (chance >= .25)
{
int rand = Utility.Random(1);
if (rand == 0)
{
reward = new BegFrenchBread();
rewardName = "french bread.";
}
else
{
reward = new BegWaterPitcher();
rewardName = "a Pitcher of water.";
}
}
if (reward == null)
{
reward = new Gold(1);
}
m_Target.Say(1074854); // Here, take this...
m_From.AddToBackpack(reward);
m_From.SendLocalizedMessage(1074853, rewardName); // You have been given ~1_name~
if (m_From.Karma > -3000)
{
int toLose = m_From.Karma + 3000;
if (toLose > 40)
{
toLose = 40;
}
Titles.AwardKarma(m_From, -toLose, true);
}
}
}
else
{
m_Target.SendLocalizedMessage(500404); // They seem unwilling to give you any money.
}
m_From.NextSkillTime = Core.TickCount + 10000;
}
}
}
}
}