69 lines
1.6 KiB
C#
69 lines
1.6 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a ship bat corpse")]
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public class ShipBat : VampireBat
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{
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[Constructable]
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public ShipBat()
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: base()
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{
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Name = "a ship bat";
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Body = 317;
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BaseSoundID = 0x270;
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SetStr(120);
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SetDex(120);
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SetInt(101);
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SetHits(85, 96);
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SetDamage(4, 12);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 15, 20);
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SetResistance(ResistanceType.Fire, 15, 25);
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SetResistance(ResistanceType.Cold, 10, 15);
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SetResistance(ResistanceType.Poison, 15, 25);
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SetResistance(ResistanceType.Energy, 10, 15);
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//SetSkill( SkillName.MagicResist, 70.1, 95.0 );
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SetSkill(SkillName.Tactics, 45.0, 55.0);
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SetSkill(SkillName.Wrestling, 90.0, 100.0);
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Fame = 1000;
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Karma = -1000;
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VirtualArmor = 14;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Poor);
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}
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public override int GetIdleSound()
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{
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return 0x29B;
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}
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public ShipBat(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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