100 lines
2.4 KiB
C#
100 lines
2.4 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a rock mite corpse")]
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public class RockMite : BaseCreature
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{
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[Constructable]
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public RockMite()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a rock mite";
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Body = 787;
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BaseSoundID = 1006;
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Hue = 2500;
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SetStr(733, 754);
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SetDex(126, 144);
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SetInt(75, 94);
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SetHits(803, 817);
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SetStam(126, 144);
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SetMana(75, 94);
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SetDamage(12, 19);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Cold, 50);
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SetResistance(ResistanceType.Physical, 50, 59);
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SetResistance(ResistanceType.Fire, 80, 90);
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SetResistance(ResistanceType.Cold, 52, 59);
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SetResistance(ResistanceType.Poison, 80, 85);
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SetResistance(ResistanceType.Energy, 80, 90);
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SetSkill(SkillName.MagicResist, 88.5, 119.6);
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SetSkill(SkillName.Tactics, 84.9, 112.9);
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SetSkill(SkillName.Wrestling, 82.7, 119.8);
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SetSkill(SkillName.Parry, 90.0, 100.0);
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SetSkill(SkillName.DetectHidden, 42.9);
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 40;
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SetSpecialAbility(SpecialAbility.TailSwipe);
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}
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public RockMite(Serial serial)
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: base(serial)
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{
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}
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public override int GetAngerSound()
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{
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return 0x5A;
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}
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public override int GetIdleSound()
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{
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return 0x5A;
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}
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public override int GetAttackSound()
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{
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return 0x164;
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}
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public override int GetHurtSound()
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{
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return 0x187;
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}
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public override int GetDeathSound()
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{
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return 0x1BA;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 2);
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Gems, Utility.Random(1, 5));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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