313 lines
14 KiB
C#
313 lines
14 KiB
C#
using System;
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using Server;
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using Server.Network;
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using System.Collections.Generic;
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using Server.Targeting;
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using Server.Items;
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namespace Server.Gumps
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{
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public class RefinementGump : Gump
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{
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public const int DarkGreen = 10000;
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public const int White = 0x7FFF;
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public const int WhiteLabel = 0xFFFFFF;
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public const int Yellow = 0xFFE0;
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private RefinementItem m_Item;
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private ModEntry m_Entry;
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private bool m_CanRefine;
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public RefinementGump(RefinementItem item) : base(50, 50)
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{
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m_Item = item;
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m_Entry = item.Entry;
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if (m_Entry == null)
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return;
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AddBackground(0, 0, 400, 350, 83);
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int y = 70;
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m_CanRefine = true;
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AddHtmlLocalized(10, 10, 200, 20, 1154094, DarkGreen, false, false); // Refinement Crafting Options
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AddHtmlLocalized(10, 35, 200, 20, 1153967, m_Item.GetNameArgs(), DarkGreen, false, false);
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for (int i = 0; i < m_Item.ModAmount; i++)
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{
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AddButton(15, y, 4005, 4007, i + 100, GumpButtonType.Reply, 0);
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AddHtmlLocalized(55, y, 150, 16, 1154097 + i, WhiteLabel, false, false); // CHOOSE RESIST #1
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AddHtmlLocalized(230, y, 150, 16, GetResistanceLabel(m_Entry.Resists[i], m_Entry.Values[i]), WhiteLabel, false, false);
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if (!m_Item.CheckBonus && i == m_Item.ModAmount - 1 && m_Item.GetBonusChance() > 0)
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{
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if (Utility.Random(100) <= m_Item.GetBonusChance())
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m_Item.ModAmount++;
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m_Item.CheckBonus = true;
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}
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if (m_CanRefine && m_Entry.Values[i] == 0)
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m_CanRefine = false;
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y += 20;
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}
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y += 50;
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AddHtmlLocalized(10, y, 150, 16, 1154106, Yellow, false, false); // MODIFICATIONS:
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AddHtmlLocalized(170, y, 10, 16, 1114057, m_Item.ModAmount.ToString(), Yellow, false, false);
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if (m_CanRefine)
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{
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AddHtmlLocalized(230, y, 150, 16, 1154105, WhiteLabel, false, false); // REFINE ITEM
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AddButton(360, y, 4014, 4016, 1, GumpButtonType.Reply, 0);
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}
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else
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AddHtmlLocalized(230, y, 150, 16, 1154108, WhiteLabel, false, false); // SELECT RESISTS
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y += 25;
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AddHtmlLocalized(10, y, 200, 16, 1154107, WhiteLabel, false, false); // BONUS MOD CHANCE:
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AddHtmlLocalized(170, y, 15, 16, 1114057, m_Item.GetBonusChance().ToString() + "%", WhiteLabel, false, false);
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AddButton(10, 320, 4017, 4019, 0, GumpButtonType.Reply, 0);
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AddHtmlLocalized(50, 320, 100, 16, 3002084, WhiteLabel, false, false); // Close
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AddHtmlLocalized(250, 320, 100, 16, 3000391, WhiteLabel, false, false); // Help
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AddButton(360, 320, 4011, 4013, 2, GumpButtonType.Reply, 0);
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}
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public override void OnResponse(NetState state, RelayInfo info)
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{
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Mobile from = state.Mobile;
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if (info.ButtonID == 1) // Refine Item
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{
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if (m_CanRefine)
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{
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from.Target = new InternalTarget(m_Item);
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from.SendLocalizedMessage(1153985); // Target the armor you wish to apply this Refinement.
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}
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}
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else if (info.ButtonID == 2)
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{
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from.SendGump(new RefinementHelpGump(m_Item.CraftType));
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}
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else if (info.ButtonID >= 100) // Choose Resist
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{
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int i = info.ButtonID - 100;
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ResistanceType oldType = m_Entry.Resists[i];
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int value = (int)oldType;
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if (value == 4) value = 0;
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else value++;
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ResistanceType newType = (ResistanceType)value;
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m_Entry.Resists[i] = newType;
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m_Entry.Values[i] = m_Item.RefinementType == RefinementType.Reinforcing ? 1 : -1;
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for (int idx = 0; idx < m_Entry.Resists.Length; idx++)
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{
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if (idx != i && m_Entry.Resists[idx] == newType)
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{
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m_Entry.Resists[idx] = oldType;
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break;
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}
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}
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from.SendGump(new RefinementGump(m_Item));
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}
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}
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private class InternalTarget : Target
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{
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private RefinementItem m_Item;
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private ModEntry m_Entry;
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public InternalTarget(RefinementItem item) : base(-1, false, TargetFlags.None)
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{
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m_Item = item;
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m_Entry = item.Entry;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (m_Item == null || m_Item.Deleted)
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return;
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if (targeted is BaseArmor)
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{
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BaseArmor armor = targeted as BaseArmor;
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if (!armor.IsChildOf(from.Backpack))
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from.SendLocalizedMessage(1054107); // This item must be in your backpack.
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else if (armor.ArmorAttributes.MageArmor > 0)
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from.SendLocalizedMessage(1153986); // You cannot refine this piece of armor!
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else if (!RefinementGump.CanApplyToArmor(from, armor, m_Item))
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from.SendLocalizedMessage(1153987); // The type of armor you have selected is not compatible with this Refinement Tool.
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else if(RefinementItem.CheckForVendor(from, m_Item))
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{
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//Resets old refinement if it exists
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armor.RefinedPhysical = 0;
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armor.RefinedFire = 0;
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armor.RefinedCold = 0;
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armor.RefinedPoison = 0;
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armor.RefinedEnergy = 0;
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for (int i = 0; i < m_Item.ModAmount; i++)
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{
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if (i < 0 || i >= m_Entry.Resists.Length)
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continue;
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int value = i < m_Entry.Values.Length ? m_Entry.Values[i] : 0;
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switch (m_Entry.Resists[i])
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{
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case ResistanceType.Physical: armor.RefinedPhysical += value; break;
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case ResistanceType.Fire: armor.RefinedFire += value; break;
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case ResistanceType.Cold: armor.RefinedCold += value; break;
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case ResistanceType.Poison: armor.RefinedPoison += value; break;
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case ResistanceType.Energy: armor.RefinedEnergy += value; break;
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}
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}
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from.PrivateOverheadMessage(MessageType.Regular, 0, 1153980, from.NetState); // *You carefully apply the Refinement to the armor*
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m_Item.Delete();
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return;
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}
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}
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else
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from.SendLocalizedMessage(1153991); // You can only refine non-medable armor.
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from.SendGump(new RefinementGump(m_Item));
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}
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}
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public int GetResistanceLabel(ResistanceType attr, int value)
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{
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if(value == 0)
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return 1062648; // None Selected
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switch (attr)
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{
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default:
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case ResistanceType.Physical: return 1061158;
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case ResistanceType.Fire: return 1061159;
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case ResistanceType.Cold: return 1061160;
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case ResistanceType.Poison: return 1061161;
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case ResistanceType.Energy: return 1061162;
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}
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}
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public static bool CanApplyToArmor(Mobile from, BaseArmor armor, RefinementItem item)
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{
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switch (item.SubCraftType)
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{
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case RefinementSubCraftType.StuddedLeather:
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return armor is StuddedBustierArms || armor is StuddedArms || armor is StuddedChest || armor is StuddedGloves || armor is StuddedGorget || armor is StuddedLegs;
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case RefinementSubCraftType.StuddedSamurai:
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return armor is StuddedDo || armor is StuddedHaidate || armor is StuddedHiroSode || armor is StuddedMempo || armor is StuddedSuneate;
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case RefinementSubCraftType.Hide:
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return armor is HideChest || armor is HideFemaleChest || armor is HideGloves || armor is HideGorget || armor is HidePants || armor is HidePauldrons;
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case RefinementSubCraftType.Bone:
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return armor is BoneArms || armor is BoneChest || armor is BoneGloves || armor is BoneLegs;
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case RefinementSubCraftType.Ringmail:
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return armor is RingmailArms || armor is RingmailChest || armor is RingmailGloves || armor is RingmailLegs;
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case RefinementSubCraftType.Chainmail:
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return armor is ChainChest || armor is ChainLegs || armor is ChainCoif;
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case RefinementSubCraftType.Platemail:
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return armor is FemalePlateChest || armor is PlateArms || armor is PlateChest || armor is PlateGloves || armor is PlateGorget || armor is PlateLegs || armor is PlateHelm || armor is Bascinet || armor is CloseHelm || armor is Helmet;
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case RefinementSubCraftType.PlatemailSamurai:
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return armor is DecorativePlateKabuto || armor is HeavyPlateJingasa || armor is LightPlateJingasa || armor is PlateBattleKabuto || armor is PlateDo || armor is PlateHaidate || armor is PlateHatsuburi || armor is PlateHiroSode
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|| armor is PlateMempo || armor is PlateSuneate || armor is SmallPlateJingasa || armor is StandardPlateKabuto;
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case RefinementSubCraftType.GargishPlatemail:
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return armor is GargishPlateArms || armor is GargishPlateChest || armor is GargishPlateKilt || armor is GargishPlateLegs || armor is FemaleGargishPlateArms || armor is FemaleGargishPlateLegs || armor is FemaleGargishPlateChest || armor is FemaleGargishPlateKilt;
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case RefinementSubCraftType.Dragon:
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return armor is DragonArms || armor is DragonChest || armor is DragonGloves || armor is DragonHelm || armor is DragonLegs;
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case RefinementSubCraftType.Woodland:
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return armor is WoodlandArms || armor is WoodlandChest || armor is WoodlandGloves || armor is WoodlandGorget || armor is WoodlandLegs;
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case RefinementSubCraftType.GargishStone:
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return armor is GargishStoneArms || armor is GargishStoneChest || armor is GargishStoneLegs || armor is GargishStoneKilt || armor is FemaleGargishStoneArms || armor is FemaleGargishStoneChest || armor is FemaleGargishStoneLegs || armor is FemaleGargishStoneKilt;
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}
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return false;
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}
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}
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public class RefinementHelpGump : Gump
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{
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public RefinementHelpGump(RefinementCraftType type)
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: base(50, 50)
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{
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AddImageTiled(50, 20, 400, 400, 0x1404);
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AddImageTiled(50, 29, 30, 390, 0x28DC);
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AddImageTiled(34, 140, 17, 279, 0x242F);
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AddImage(48, 135, 0x28AB);
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AddImage(-16, 285, 0x28A2);
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AddImage(0, 10, 0x28B5);
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AddImage(25, 0, 0x28B4);
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AddImageTiled(83, 15, 350, 15, 0x280A);
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AddImage(34, 419, 0x2842);
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AddImage(442, 419, 0x2840);
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AddImageTiled(51, 419, 392, 17, 0x2775);
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AddImageTiled(415, 29, 44, 390, 0xA2D);
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AddImageTiled(415, 29, 30, 390, 0x28DC);
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AddImage(370, 50, 0x589);
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AddImage(379, 60, 0x15A9);
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AddImage(425, 0, 0x28C9);
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AddImage(90, 33, 0x232D);
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AddImageTiled(130, 65, 175, 1, 0x238D);
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AddPage(0);
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int cliloc = 0;
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switch (type)
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{
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case RefinementCraftType.Blacksmith: cliloc = 1153992; break;
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case RefinementCraftType.Tailor: cliloc = 1153993; break;
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case RefinementCraftType.Carpenter: cliloc = 1153994; break;
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}
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AddHtmlLocalized(130, 45, 270, 16, 1154001, 0xFFFFFF, false, false); // Armor Refinement
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AddButton( 313, 395, 0x2EEC, 0x2EEE, 0, GumpButtonType.Reply, 0 );
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AddPage(1);
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AddHtmlLocalized(98, 140, 312, 105, cliloc, 0xFFFFFF, false, true);
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AddButton(98, 255, 9904, 9905, 1, GumpButtonType.Page, 2);
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AddHtmlLocalized(125, 255, 250, 20, 1153995, 0xFFFFFF, false, false); // What is an Armor Refinement?
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AddButton(98, 275, 9904, 9905, 1, GumpButtonType.Page, 3);
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AddHtmlLocalized(125, 275, 250, 20, 1153996, 0xFFFFFF, false, false); // Where can I find components?
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AddButton(98, 295, 9904, 9905, 1, GumpButtonType.Page, 4);
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AddHtmlLocalized(125, 295, 250, 20, 1153997, 0xFFFFFF, false, false); // What raw materials do I need to use?
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AddButton(98, 315, 9904, 9905, 1, GumpButtonType.Page, 5);
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AddHtmlLocalized(125, 315, 250, 20, 1154006, 0xFFFFFF, false, false); // Where can I find raw materials?
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AddPage(2);
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AddHtmlLocalized(98, 140, 312, 205, 1153998, 0xFFFFFF, false, true);
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AddPage(3);
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AddHtmlLocalized(98, 140, 312, 205, 1153999, 0xFFFFFF, false, true);
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AddPage(4);
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AddHtmlLocalized(98, 140, 312, 205, 1154000, 0xFFFFFF, false, true);
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AddPage(5);
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AddHtmlLocalized(98, 140, 312, 205, 1154007, 0xFFFFFF, false, true);
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}
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}
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} |