Files
abysmal-isle/Scripts/Scripts-master/Items/Weapons/SwordsoftheDemonic.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

65 lines
2.0 KiB
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27A9, 0x27F4 )]
public class SwordsoftheDemonic : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Feint; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
public override int AosStrengthReq{ get{ return 40; } }
public override int AosMinDamage{ get{ return 13; } }
public override int AosMaxDamage{ get{ return 15; } }
public override int AosSpeed{ get{ return 40; } }
public override float MlSpeed{ get{ return 2.75f; } }
public override int OldStrengthReq{ get{ return 40; } }
public override int OldMinDamage{ get{ return 13; } }
public override int OldMaxDamage{ get{ return 15; } }
public override int OldSpeed{ get{ return 40; } }
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 45; } }
public override int InitMaxHits{ get{ return 65; } }
[Constructable]
public SwordsoftheDemonic() : base( 0x27A9 )
{
Weight = 8.0;
Hue = 1;
Name = "Swords of the Demonic";
Attributes.SpellChanneling = Utility.Random(0, 1);
Attributes.WeaponDamage = Utility.Random(0, 50);
Attributes.WeaponSpeed = Utility.Random(0, 30);
Attributes.AttackChance = 15;
WeaponAttributes.HitLowerAttack = Utility.Random(0, 30);
WeaponAttributes.HitFireball = Utility.Random(0, 50);
WeaponAttributes.HitLightning = Utility.Random(0, 70);
WeaponAttributes.HitHarm = 50;
Layer = Layer.TwoHanded;
}
public SwordsoftheDemonic( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}