65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class BunnySlippers: Shoes
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{
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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[Constructable]
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public BunnySlippers()
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{
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Name = "Bunny Slippers";
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Hue = 902;
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Attributes.AttackChance = 45;
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Attributes.BonusDex = 25;
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Attributes.BonusHits = 20;
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Attributes.BonusInt = 35;
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Attributes.BonusMana = 35;
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Attributes.BonusStam = 37;
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Attributes.CastRecovery = 10;
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Attributes.CastSpeed = 10;
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Attributes.DefendChance = 54;
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//Attributes.EnhancePotions = 30;
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Attributes.LowerManaCost = 50;
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Attributes.LowerRegCost = 50;
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Attributes.Luck = 620;
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Attributes.NightSight = 1;
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Attributes.ReflectPhysical = 55;
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Attributes.RegenHits = 50;
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Attributes.RegenMana = 53;
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Attributes.RegenStam = 54;
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Attributes.SpellChanneling = 1;
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SkillBonuses.SetValues(0, SkillName.AnimalTaming, 15.0);
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SkillBonuses.SetValues(1, SkillName.Stealth, 10.0);
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SkillBonuses.SetValues(2, SkillName.Swords, 12.0);
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SkillBonuses.SetValues(3, SkillName.Hiding, 15.0);
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SkillBonuses.SetValues(4, SkillName.AnimalLore, 15.0);
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}
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public BunnySlippers(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |