200 lines
8.9 KiB
Plaintext
200 lines
8.9 KiB
Plaintext
--- Dungeon Maker Beta.3, made by Kingsmidgens/Ribald Ron for RunUO! ---
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Table of Contents (do I really need this?)
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0.5 *NEW! UPDATES!*
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1. Introduction/TYs
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2. Setup/Usage
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3. Building a dungeon
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4. Suggestions
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5. FAQ (soon to come, if I get enough feedback!)
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0.5 *NEW! UPDATES!*
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Included in version "Beta.3" is of course, the completed set of wrapped
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bodies inside of coffins, sarcophagi and caskets. Thanks for posting,
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Pyro, and reminding me that people still check it out. Also included is
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a bunch of artifacts that have a "crypt" feel to em, not quite as powerful
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as "minor" arties, but they're still pretty cool I think. If anyone asks me
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to, i'll probably make some custom crypt-like monsters, too!
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1. Introduction/TYs
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Hello everyone, and thanks for downloading my scripts :) I'm pretty sure
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they're free of bugs, they're just addons after all. This is a tileset
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of a crypt, including many pieces for quick setup of dungeon(s) for use
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in events, or just everyday hunting! Thanks go to A_Li_N for giving me
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tips on how to write this walkthru and helping me to make sure it will
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run nice and clean on a new server (hey, I wanted it to be professional
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like!) and TMSTKSBK for telling me how and where to post scripts (I
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didn't really want to be banned for posting in the wrong place!)
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Btw, thanks for all the + karma and messages linked with such!
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Please, someone, leave me some feedback!
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2. Setup/Usage
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This script is pretty easy to set up.. basically, you just need to
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unzip and run! Now, I don't claim to be any sort of scripting
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Wizard, but I could make a GUMP if I wanted to spend a lot of time
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on this, which I don't, to be honest. I simply wanted a way to
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build dungeons much faster than by hand, and I decided that if it
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turns out well i'll release it, and it works great from my standpoint.
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Basically, you can just type [add crypt for a list of all the pieces!
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All you need to do is click on the arrow, then hit ESC when you're
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ready to select another piece (the GUMP comes back up) Included
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are several pieces I feel should be explained: #x#Stair#, CryptCorner,
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CryptWallNW and CryptEntrance. First you should understand how the numbers work..
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The first number is the length of the piece East to West, and the second
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is North to South, just like custom housing.
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Pieces included:
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[add Crypt#x# (a #-by-# section of Stone Flooring)
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(2x4, 2x8, 3x5, 4x2, 4x4, 4x8, 5x3, 5x5, 6x6, 7x7, 8x2, 8x8, 9x9, 10x10)
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[add Crypt2x5StairN/S (a 2-by-5 section of stairs leading north or south)
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[add Crypt5x2StairE/W (a 5-by-2 section of stairs leading east or west)
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[add CryptCorner (a corner of wall section)
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[add CryptWallN/S (a piece of wall section facing north or south)
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[add CryptWallN/S# (3 or 5 crypt walls facing north or south)
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[add CryptWallNW (an L shaped crypt wall for making corners)
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[add CryptWEntrance16x9 (16-by-9 crypt, with stairs leading down and west)
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[add SecretCryptDoorNS/EW (special hidden door that resembles a wall!)
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[add CryptLeverNS/EW (lever that will open a door, even a locked one)
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[add *many many kinds of coffins, caskets etc* (you get the idea, ty for suggestions)
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That said, the Stair piece needs a little explanation.. For example,
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the 5x2StairW is a pre-built5x2 stair (duh).. the W simply means that the
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elevated side is West, meaning you'd need to build a platform West of it
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to connect to ("[set z 25" on a floor section, one of the things i'm enjoying
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about multis compared to statics)
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Also, the CryptWall pieces are fairly simple, but might be confusing to
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some. the CryptWall1-5 are just pieces of wall, built one tile away from the
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one you select. I added them because it takes a little extra time to place
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walls while above ground, because you need to either make them at 0 Z, or
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set the X or Y so that they're not blocking you.
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The CryptCorner and CryptWallNW pieces are pretty simple as well. The
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CryptCorner is a pre-built three piece corner, including W, N and N/W
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wall segments. The CryptWallNW is just the L-shaped wall that you use
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to connect a N and a W piece at an intersection.
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There's the 16x9 crypt entrance, also. Obviously,
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the addon is 16x9 tiles, but what is it? It's an entrance to a crypt,
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of course! It has stairs, going up by 15 Z, including a small iron fence
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to keep intruders out. There's a staircase that leads down and West, and
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it would be an ideal spot to set up with teleporters to link your crypt
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to the outside world.
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The secret door can be a neat thing to mess with, giving you the option
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of adding any number of secret areas to your crypt. You can even lock it,
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and use it in conjunction with the CryptLever to make an even more complicated
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secret area to find. ;)
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3. Building a dungeon
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Alright, ready to start building the dungeon? I'm assuming since you're
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still reading this, you are. Find the spot for your dungeon and begin
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building! Anyway, once you've typed [add crypt, and brought up the add item
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menu, you're ready to begin (or you can just type [add crypt3x3, etc.. but
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that takes so long!) Simply place the segment, and even i'm not sure yet how
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to place them exatly, but that's what the [move command is for. Just click
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the edge, and then re-click where you want it to meet the other room.. nifty,
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eh? You can build a fairly sizable dungeon fairly quickly. Just be sure that
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there's a way to get inside of your dungeon, and something to do down there, and
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your players should be happy with it! Included is the giant 16x9 CryptEntrance,
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it's an ideal link to the outside world! Hope you enjoy :)
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4. Suggestions
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Some people like to build a small teleport-in room, so that
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people won't be killed upon entering, but that's completely up to you.
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The 2x8/8x2 segments can be used for hallways or additions to make a room
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a little bigger, that's your call!
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Wall pieces can be added for extra effect,
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either statics or the wall segments that I have included.
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Add a lot of twists, extra levels and side chambers to your dungeon,
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this will add to the size of the dungeon without adding to the space
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it takes up.
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When using a staircase, you can build under the second story you've added
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to make a little more adventuring area to the dungeon, without taking
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up extra space.. if you wish, you can [add blocker to prevent players
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from jumping from the second story to the first one, simply place the
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blocker where you don't want the players to move, and set the z to 25.
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They'll still be able to walk under them.
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Upper stories blocking visibility of first story? Yeah, this gets annoying..
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You can add segments on top of the first, second, etc story, and set their Z
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to the upper levels. Players walking under them will no longer have limited
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visibility! If you don't want players on the upper floors to be able to walk
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there, you can place walls.. you can also set the hue of the segment(s) to 1,
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blending them in with the black background (if you're building in the blackness)
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Square rooms are all fine and good, but adding a smaller room to a larger
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one adds some more character and uniqueness to a certain room.. try it!
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Decorations go a long way, but i'm just providing you with an outline.
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Decorate how you see fit, but be warned that excessive decoration
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can get annoying and laggy, a deadly combination for players.
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You can [set hue #### to change the color of pieces (ive mentioned this
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a few times already! :p).. all of the pieces in a segment will hue
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the same color, allowing you to make a noticeable difference in
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any dungeons you may have.
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The crypt entrance can be decorated well, with some cracks in the stone and
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vines climbing up the walls. You can also add a portcullis or door to the
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front for an added effect. Use of the regions-in-a-box to make an area around
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the crypt seem darker is also very cool!
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Use of the [link command to link a lever to a locked secret door can add some
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fun for your players, just make sure they don't get stuck in the room!.. You
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can use the [chainlink command to add multiple levers and doors, or simply
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add a teleporter in the locked room to prevent this. Also, if you wish, you
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can alter the opened/closedid of the lever, and make it a deco item so that
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players have to hunt for an even longer time for the secret chamber.
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5: FAQ
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Q: You've said a lot of basic information that I already know in
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this FAQ, are you assuming i'm a newbie?
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A: Not at all. A lot of people don't know these things, and that
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hardly makes them newbies anyway! I'm simply throwing in
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tidbits that might increase the quality or ease of the dungeons
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people create with my script. ^^
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Q: Okay, so, why is this "Beta"? It works fine for me!
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A: It may work fine, but i'm not sure how i'll be adding on to
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the system, if at all.. until I know, it won't be a full
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release!
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Q: I have a suggeston, should I PM or email you?
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A: Yeah, you can.. as many of you have.. but i'd rather you create a post
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in the forum so that I can stop deleting your PMs :P (I can only hold
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20, after all) also, people may see it and it may spark an idea they
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have as well.
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Q: I hate thanksgiving.
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A: What? Yes, I really got this email because of my script. (somehow) |