193 lines
5.0 KiB
C#
193 lines
5.0 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Multis
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{
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public class PreviewHouse : BaseMulti
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{
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private List<Item> m_Components;
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private Timer m_Timer;
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public PreviewHouse(int multiID)
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: base(multiID)
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{
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m_Components = new List<Item>();
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MultiComponentList mcl = Components;
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for (int i = 1; i < mcl.List.Length; ++i)
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{
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MultiTileEntry entry = mcl.List[i];
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if (entry.m_Flags == 0)
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{
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Item item = new Static((int)entry.m_ItemID);
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item.MoveToWorld(new Point3D(X + entry.m_OffsetX, Y + entry.m_OffsetY, Z + entry.m_OffsetZ), Map);
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m_Components.Add(item);
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}
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}
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if (multiID >= 0x13ec && multiID <= 0x147d)
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{
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AddSignAndPost(mcl);
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AddExteriorStairs(mcl);
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}
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m_Timer = new DecayTimer(this);
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m_Timer.Start();
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}
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public void AddSignAndPost(MultiComponentList mcl)
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{
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int xoffset = mcl.Min.X;
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int y = mcl.Height - 1 - mcl.Center.Y;
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Item signpost = new Static((int)9);
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signpost.MoveToWorld(new Point3D(X + xoffset, Y + y, Z + 7), Map);
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m_Components.Add(signpost);
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xoffset = Components.Min.X;
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y = Components.Height - Components.Center.Y;
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Item signhanger = new Static((int)0xB98);
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signhanger.MoveToWorld(new Point3D(X + xoffset, Y + y, Z + 7), Map);
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m_Components.Add(signhanger);
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Item housesign = new Static((int)0xBD2);
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housesign.MoveToWorld(new Point3D(X + xoffset, Y + y, Z + 7), Map);
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m_Components.Add(housesign);
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}
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public void AddExteriorStairs(MultiComponentList mcl)
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{
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// this won't work correctly without declaring a new mcl so it can then be resized
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MultiComponentList mclNew = new MultiComponentList(MultiData.GetComponents(ItemID));
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mclNew.Resize(mclNew.Width, mclNew.Height + 1);
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int xCenter = mcl.Center.X;
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int yCenter = mcl.Center.Y;
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int y = mcl.Height;
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for (int x = 1; x < mclNew.Width; ++x)
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{
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Item stair = new Static((int)0x751);
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stair.MoveToWorld(new Point3D(x - xCenter, y - yCenter, 0), Map);
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m_Components.Add(stair);
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}
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}
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public PreviewHouse(Serial serial)
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: base(serial)
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{
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}
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public override void OnLocationChange(Point3D oldLocation)
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{
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base.OnLocationChange(oldLocation);
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if (m_Components == null)
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return;
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int xOffset = X - oldLocation.X;
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int yOffset = Y - oldLocation.Y;
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int zOffset = Z - oldLocation.Z;
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for (int i = 0; i < m_Components.Count; ++i)
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{
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Item item = m_Components[i];
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item.MoveToWorld(new Point3D(item.X + xOffset, item.Y + yOffset, item.Z + zOffset), Map);
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}
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}
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public override void OnMapChange()
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{
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base.OnMapChange();
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if (m_Components == null)
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return;
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for (int i = 0; i < m_Components.Count; ++i)
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{
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Item item = m_Components[i];
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item.Map = Map;
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}
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}
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public override void OnDelete()
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{
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base.OnDelete();
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if (m_Components == null)
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return;
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for (int i = 0; i < m_Components.Count; ++i)
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{
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Item item = m_Components[i];
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item.Delete();
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}
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}
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public override void OnAfterDelete()
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{
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if (m_Timer != null)
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m_Timer.Stop();
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m_Timer = null;
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base.OnAfterDelete();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write(m_Components);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Components = reader.ReadStrongItemList();
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break;
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}
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}
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Timer.DelayCall(TimeSpan.Zero, new TimerCallback(Delete));
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}
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private class DecayTimer : Timer
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{
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private readonly Item m_Item;
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public DecayTimer(Item item)
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: base(TimeSpan.FromSeconds(20.0))
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{
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m_Item = item;
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Priority = TimerPriority.OneSecond;
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}
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protected override void OnTick()
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{
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m_Item.Delete();
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}
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}
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}
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} |