114 lines
3.1 KiB
C#
114 lines
3.1 KiB
C#
using System;
|
|
using System.Collections;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName("a shadow wisp corpse")]
|
|
public class ShadowWispFamiliar : BaseFamiliar
|
|
{
|
|
private DateTime m_NextFlare;
|
|
public ShadowWispFamiliar()
|
|
{
|
|
this.Name = "a shadow wisp";
|
|
this.Body = 165;
|
|
this.Hue = 0x901;
|
|
this.BaseSoundID = 466;
|
|
|
|
this.SetStr(50);
|
|
this.SetDex(60);
|
|
this.SetInt(100);
|
|
|
|
this.SetHits(50);
|
|
this.SetStam(60);
|
|
this.SetMana(0);
|
|
|
|
this.SetDamage(5, 10);
|
|
|
|
this.SetDamageType(ResistanceType.Energy, 100);
|
|
|
|
this.SetResistance(ResistanceType.Physical, 10, 15);
|
|
this.SetResistance(ResistanceType.Fire, 10, 15);
|
|
this.SetResistance(ResistanceType.Cold, 10, 15);
|
|
this.SetResistance(ResistanceType.Poison, 10, 15);
|
|
this.SetResistance(ResistanceType.Energy, 99);
|
|
|
|
this.SetSkill(SkillName.Wrestling, 40.0);
|
|
this.SetSkill(SkillName.Tactics, 40.0);
|
|
|
|
this.ControlSlots = 1;
|
|
}
|
|
|
|
public ShadowWispFamiliar(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override void OnThink()
|
|
{
|
|
base.OnThink();
|
|
|
|
if (DateTime.UtcNow < this.m_NextFlare)
|
|
return;
|
|
|
|
this.m_NextFlare = DateTime.UtcNow + TimeSpan.FromSeconds(5.0 + (25.0 * Utility.RandomDouble()));
|
|
|
|
this.FixedEffect(0x37C4, 1, 12, 1109, 6);
|
|
this.PlaySound(0x1D3);
|
|
|
|
Timer.DelayCall(TimeSpan.FromSeconds(0.5), new TimerCallback(Flare));
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
|
|
private void Flare()
|
|
{
|
|
Mobile caster = this.ControlMaster;
|
|
|
|
if (caster == null)
|
|
caster = this.SummonMaster;
|
|
|
|
if (caster == null)
|
|
return;
|
|
|
|
ArrayList list = new ArrayList();
|
|
IPooledEnumerable eable = GetMobilesInRange(5);
|
|
|
|
foreach (Mobile m in eable)
|
|
{
|
|
if (m.Player && m.Alive && !m.IsDeadBondedPet && m.Karma <= 0 && m.IsPlayer())
|
|
list.Add(m);
|
|
}
|
|
eable.Free();
|
|
|
|
for (int i = 0; i < list.Count; ++i)
|
|
{
|
|
Mobile m = (Mobile)list[i];
|
|
bool friendly = true;
|
|
|
|
for (int j = 0; friendly && j < caster.Aggressors.Count; ++j)
|
|
friendly = (caster.Aggressors[j].Attacker != m);
|
|
|
|
for (int j = 0; friendly && j < caster.Aggressed.Count; ++j)
|
|
friendly = (caster.Aggressed[j].Defender != m);
|
|
|
|
if (friendly)
|
|
{
|
|
m.FixedEffect(0x37C4, 1, 12, 1109, 3); // At player
|
|
m.Mana += 1 - (m.Karma / 1000);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |