172 lines
4.4 KiB
C#
172 lines
4.4 KiB
C#
using System;
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using System.Collections;
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namespace Server.Mobiles
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{
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[CorpseName("an energy vortex corpse")]
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public class EnergyVortex : BaseCreature
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{
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[Constructable]
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public EnergyVortex() : this(false)
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{
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}
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[Constructable]
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public EnergyVortex(bool summoned)
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "an energy vortex";
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if (Core.SE && 0.002 > Utility.RandomDouble()) // Per OSI FoF, it's a 1/500 chance.
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{
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// Llama vortex!
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Body = 0xDC;
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Hue = 0x76;
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}
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else
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{
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Body = 164;
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}
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bool weak = summoned && Siege.SiegeShard;
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SetStr(weak ? 100 : 200);
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SetDex(weak ? 150 : 200);
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SetInt(100);
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SetHits((Core.SE && !weak) ? 140 : 70);
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SetStam(250);
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SetMana(0);
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SetDamage(weak ? 10 : 14, weak ? 13 : 17);
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Energy, 100);
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SetResistance(ResistanceType.Physical, 60, 70);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 90, 100);
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SetSkill(SkillName.MagicResist, 99.9);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 120.0);
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Fame = 0;
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Karma = 0;
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VirtualArmor = 40;
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ControlSlots = (Core.SE) ? 2 : 1;
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}
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public EnergyVortex(Serial serial)
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: base(serial)
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{
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}
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public override bool DeleteCorpseOnDeath
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{
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get
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{
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return Summoned;
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}
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}
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public override bool AlwaysMurderer
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{
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get
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{
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return true;
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}
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}// Or Llama vortices will appear gray.
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public override double DispelDifficulty
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{
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get
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{
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return 80.0;
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}
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}
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public override double DispelFocus
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{
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get
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{
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return 20.0;
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}
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly)
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{
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return (m.Int + m.Skills[SkillName.Magery].Value) / Math.Max(GetDistanceToSqrt(m), 1.0);
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}
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public override int GetAngerSound()
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{
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return 0x15;
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}
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public override int GetAttackSound()
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{
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return 0x28;
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}
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public override void OnThink()
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{
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if (Core.SE && Summoned)
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{
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ArrayList spirtsOrVortexes = new ArrayList();
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IPooledEnumerable eable = GetMobilesInRange(5);
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foreach (Mobile m in eable)
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{
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if (m is EnergyVortex || m is BladeSpirits)
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{
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if (((BaseCreature)m).Summoned)
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spirtsOrVortexes.Add(m);
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}
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}
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eable.Free();
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while (spirtsOrVortexes.Count > 6)
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{
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int index = Utility.Random(spirtsOrVortexes.Count);
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//TODO: Confim if it's the dispel with all the pretty effects or just a Deletion of it.
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Dispel(((Mobile)spirtsOrVortexes[index]));
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spirtsOrVortexes.RemoveAt(index);
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}
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}
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base.OnThink();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (BaseSoundID == 263)
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BaseSoundID = 0;
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}
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}
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} |