Files
abysmal-isle/Scripts/Mobiles/Summons/EnergyVortex.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

172 lines
4.4 KiB
C#

using System;
using System.Collections;
namespace Server.Mobiles
{
[CorpseName("an energy vortex corpse")]
public class EnergyVortex : BaseCreature
{
[Constructable]
public EnergyVortex() : this(false)
{
}
[Constructable]
public EnergyVortex(bool summoned)
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "an energy vortex";
if (Core.SE && 0.002 > Utility.RandomDouble()) // Per OSI FoF, it's a 1/500 chance.
{
// Llama vortex!
Body = 0xDC;
Hue = 0x76;
}
else
{
Body = 164;
}
bool weak = summoned && Siege.SiegeShard;
SetStr(weak ? 100 : 200);
SetDex(weak ? 150 : 200);
SetInt(100);
SetHits((Core.SE && !weak) ? 140 : 70);
SetStam(250);
SetMana(0);
SetDamage(weak ? 10 : 14, weak ? 13 : 17);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Energy, 100);
SetResistance(ResistanceType.Physical, 60, 70);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 90, 100);
SetSkill(SkillName.MagicResist, 99.9);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 120.0);
Fame = 0;
Karma = 0;
VirtualArmor = 40;
ControlSlots = (Core.SE) ? 2 : 1;
}
public EnergyVortex(Serial serial)
: base(serial)
{
}
public override bool DeleteCorpseOnDeath
{
get
{
return Summoned;
}
}
public override bool AlwaysMurderer
{
get
{
return true;
}
}// Or Llama vortices will appear gray.
public override double DispelDifficulty
{
get
{
return 80.0;
}
}
public override double DispelFocus
{
get
{
return 20.0;
}
}
public override bool BleedImmune
{
get
{
return true;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Lethal;
}
}
public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly)
{
return (m.Int + m.Skills[SkillName.Magery].Value) / Math.Max(GetDistanceToSqrt(m), 1.0);
}
public override int GetAngerSound()
{
return 0x15;
}
public override int GetAttackSound()
{
return 0x28;
}
public override void OnThink()
{
if (Core.SE && Summoned)
{
ArrayList spirtsOrVortexes = new ArrayList();
IPooledEnumerable eable = GetMobilesInRange(5);
foreach (Mobile m in eable)
{
if (m is EnergyVortex || m is BladeSpirits)
{
if (((BaseCreature)m).Summoned)
spirtsOrVortexes.Add(m);
}
}
eable.Free();
while (spirtsOrVortexes.Count > 6)
{
int index = Utility.Random(spirtsOrVortexes.Count);
//TODO: Confim if it's the dispel with all the pretty effects or just a Deletion of it.
Dispel(((Mobile)spirtsOrVortexes[index]));
spirtsOrVortexes.RemoveAt(index);
}
}
base.OnThink();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 263)
BaseSoundID = 0;
}
}
}