Files
abysmal-isle/Scripts/Mobiles/Summons/Dummy.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

151 lines
4.0 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
/// <summary>
/// This is a test creature
/// You can set its value in game
/// It die after 5 minutes, so your test server stay clean
/// Create a macro to help your creation "[add Dummy 1 15 7 -1 0.5 2"
///
/// A iTeam of negative will set a faction at random
///
/// Say Kill if you want them to die
///
/// </summary>
public class Dummy : BaseCreature
{
public Timer m_Timer;
[Constructable]
public Dummy(AIType iAI, FightMode iFightMode, int iRangePerception, int iRangeFight, double dActiveSpeed, double dPassiveSpeed)
: base(iAI, iFightMode, iRangePerception, iRangeFight, dActiveSpeed, dPassiveSpeed)
{
this.Body = 400 + Utility.Random(2);
this.Hue = Utility.RandomSkinHue();
this.Skills[SkillName.DetectHidden].Base = 100;
this.Skills[SkillName.MagicResist].Base = 120;
this.Team = Utility.Random(3);
int iHue = 20 + this.Team * 40;
int jHue = 25 + this.Team * 40;
Utility.AssignRandomHair(this, iHue);
LeatherGloves glv = new LeatherGloves();
glv.Hue = iHue;
glv.LootType = LootType.Newbied;
this.AddItem(glv);
Container pack = new Backpack();
pack.Movable = false;
this.AddItem(pack);
this.m_Timer = new AutokillTimer(this);
this.m_Timer.Start();
}
public Dummy(Serial serial)
: base(serial)
{
this.m_Timer = new AutokillTimer(this);
this.m_Timer.Start();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override bool HandlesOnSpeech(Mobile from)
{
if (from.AccessLevel >= AccessLevel.GameMaster)
return true;
return base.HandlesOnSpeech(from);
}
public override void OnSpeech(SpeechEventArgs e)
{
base.OnSpeech(e);
if (e.Mobile.AccessLevel >= AccessLevel.GameMaster)
{
if (e.Speech == "kill")
{
this.m_Timer.Stop();
this.m_Timer.Delay = TimeSpan.FromSeconds(Utility.Random(1, 5));
this.m_Timer.Start();
}
}
}
public override void OnTeamChange()
{
int iHue = 20 + this.Team * 40;
int jHue = 25 + this.Team * 40;
Item item = this.FindItemOnLayer(Layer.OuterTorso);
if (item != null)
item.Hue = jHue;
item = this.FindItemOnLayer(Layer.Helm);
if (item != null)
item.Hue = iHue;
item = this.FindItemOnLayer(Layer.Gloves);
if (item != null)
item.Hue = iHue;
item = this.FindItemOnLayer(Layer.Shoes);
if (item != null)
item.Hue = iHue;
this.HairHue = iHue;
item = this.FindItemOnLayer(Layer.MiddleTorso);
if (item != null)
item.Hue = iHue;
item = this.FindItemOnLayer(Layer.OuterLegs);
if (item != null)
item.Hue = iHue;
}
private class AutokillTimer : Timer
{
private readonly Dummy m_Owner;
public AutokillTimer(Dummy owner)
: base(TimeSpan.FromMinutes(5.0))
{
this.m_Owner = owner;
this.Priority = TimerPriority.FiveSeconds;
}
protected override void OnTick()
{
this.m_Owner.Kill();
this.Stop();
}
}
}
}