74 lines
1.7 KiB
C#
74 lines
1.7 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a minotaur general corpse" )]
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public class MinotaurGeneral : MinotaurCaptain
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{
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[Constructable]
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public MinotaurGeneral()
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{
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Name = "a minotaur general";
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Body = 0x118;
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SetStr( 602, 606 );
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SetDex( 137, 139 );
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SetInt( 83, 96 );
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SetHits( 1006, 1041 );
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SetDamage( 16, 22 );
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SetDamageType( ResistanceType.Physical, 40 );
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SetDamageType(ResistanceType.Cold, 20);
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SetDamageType(ResistanceType.Poison, 20);
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SetDamageType(ResistanceType.Energy, 20);
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SetResistance( ResistanceType.Physical, 77, 80 );
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SetResistance( ResistanceType.Fire, 59, 64 );
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SetResistance( ResistanceType.Cold, 63, 68 );
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SetResistance( ResistanceType.Poison, 61, 66 );
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SetResistance( ResistanceType.Energy, 63, 66 );
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SetSkill( SkillName.Wrestling, 101.0, 129.7 );
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SetSkill( SkillName.Tactics, 92.0, 104.8 );
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SetSkill( SkillName.MagicResist, 86.0, 87.0 );
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Fame = 18000;
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Karma = -18000;
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for (int i = 0; i < Utility.RandomMinMax(0, 1); i++)
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{
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this.PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
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}
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 2 );
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}
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public override int TreasureMapLevel { get { return 4; } }
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public MinotaurGeneral(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |