62 lines
1.7 KiB
C#
62 lines
1.7 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a Moug-Guur corpse")]
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public class MougGuur : Ettin
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{
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[Constructable]
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public MougGuur()
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{
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this.Name = "Moug-Guur";
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this.SetStr(556, 575);
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this.SetDex(84, 94);
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this.SetInt(59, 73);
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this.SetHits(400, 415);
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this.SetDamage(12, 20);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 61, 65);
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this.SetResistance(ResistanceType.Fire, 16, 19);
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this.SetResistance(ResistanceType.Cold, 41, 46);
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this.SetResistance(ResistanceType.Poison, 21, 24);
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this.SetResistance(ResistanceType.Energy, 19, 25);
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this.SetSkill(SkillName.MagicResist, 70.2, 75.0);
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this.SetSkill(SkillName.Tactics, 80.8, 81.7);
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this.SetSkill(SkillName.Wrestling, 93.9, 99.4);
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this.Fame = 3000;
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this.Karma = -3000;
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for (int i = 0; i < Utility.RandomMinMax(0, 1); i++)
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{
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this.PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
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}
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}
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public MougGuur(Serial serial)
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: base(serial)
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{
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}
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public override bool CanBeParagon { get { return false; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |