73 lines
3.8 KiB
C#
73 lines
3.8 KiB
C#
using System;
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namespace Server.Misc
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{
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public class MapDefinitions
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{
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public static void Configure()
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{
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/* Here we configure all maps. Some notes:
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*
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* 1) The first 32 maps are reserved for core use.
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* 2) Map 0x7F is reserved for core use.
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* 3) Map 0xFF is reserved for core use.
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* 4) Changing or removing any predefined maps may cause server instability.
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*/
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if (Siege.SiegeShard)
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{
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RegisterMap(0, 0, 0, 7168, 4096, 4, "Felucca", MapRules.FeluccaRules);
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RegisterMap(1, 1, 1, 7168, 4096, 0, "Trammel", MapRules.FeluccaRules);
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RegisterMap(2, 2, 2, 2304, 1600, 1, "Ilshenar", MapRules.FeluccaRules);
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RegisterMap(3, 3, 3, 2560, 2048, 1, "Malas", MapRules.FeluccaRules);
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RegisterMap(4, 4, 4, 1448, 1448, 1, "Tokuno", MapRules.FeluccaRules);
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RegisterMap(5, 5, 5, 1280, 4096, 1, "TerMur", MapRules.FeluccaRules);
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}
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else
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{
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RegisterMap(0, 0, 0, 7168, 4096, 4, "Felucca", MapRules.FeluccaRules);
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RegisterMap(1, 1, 1, 7168, 4096, 0, "Trammel", MapRules.TrammelRules);
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RegisterMap(2, 2, 2, 2304, 1600, 1, "Ilshenar", MapRules.TrammelRules);
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RegisterMap(3, 3, 3, 2560, 2048, 1, "Malas", MapRules.TrammelRules);
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RegisterMap(4, 4, 4, 1448, 1448, 1, "Tokuno", MapRules.TrammelRules);
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RegisterMap(5, 5, 5, 1280, 4096, 1, "TerMur", MapRules.TrammelRules);
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RegisterMap(32, 0, 0, 7168, 4096, 4, "Shattered Lands", MapRules.FeluccaRules);
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RegisterMap(33, 1, 1, 7168, 4096, 0, "Sosaria", MapRules.TrammelRules);
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RegisterMap(34, 2, 2, 2304, 1600, 1, "Valaria", MapRules.TrammelRules);
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RegisterMap(35, 3, 3, 2560, 2048, 1, "Agearis", MapRules.TrammelRules);
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//RegisterMap(4, 4, 4, 1448, 1448, 1, "Tokuno", MapRules.TrammelRules);
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//RegisterMap(5, 5, 5, 1280, 4096, 1, "TerMur", MapRules.TrammelRules);
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}
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RegisterMap(0x7F, 0x7F, 0x7F, Map.SectorSize, Map.SectorSize, 1, "Internal", MapRules.Internal);
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//RegisterMap(35, 9, 9, 2560, 2048, 3, "Atlantis", MapRules.TrammelRules);
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/* Example of registering a custom map:
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* RegisterMap( 32, 0, 0, 6144, 4096, 3, "Iceland", MapRules.FeluccaRules );
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*
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* Defined:
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* RegisterMap( <index>, <mapID>, <fileIndex>, <width>, <height>, <season>, <name>, <rules> );
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* - <index> : An unreserved unique index for this map
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* - <mapID> : An identification number used in client communications. For any visible maps, this value must be from 0-5
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* - <fileIndex> : A file identification number. For any visible maps, this value must be from 0-5
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* - <width>, <height> : Size of the map (in tiles)
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* - <season> : Season of the map. 0 = Spring, 1 = Summer, 2 = Fall, 3 = Winter, 4 = Desolation
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* - <name> : Reference name for the map, used in props gump, get/set commands, region loading, etc
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* - <rules> : Rules and restrictions associated with the map. See documentation for details
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*/
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TileMatrixPatch.Enabled = false; // OSI Client Patch 6.0.0.0
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MultiComponentList.PostHSFormat = true; // OSI Client Patch 7.0.9.0
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}
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public static void RegisterMap(int mapIndex, int mapID, int fileIndex, int width, int height, int season, string name, MapRules rules)
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{
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Map newMap = new Map(mapID, mapIndex, fileIndex, width, height, season, name, rules);
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Map.Maps[mapIndex] = newMap;
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Map.AllMaps.Add(newMap);
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}
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}
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}
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