83 lines
1.6 KiB
C#
83 lines
1.6 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Engines.Craft;
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namespace Server.Items
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{
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public interface IUsesRemaining
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{
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int UsesRemaining { get; set; }
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bool ShowUsesRemaining { get; set; }
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}
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public interface IAccountRestricted
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{
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string Account { get; set; }
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}
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public interface IVvVItem
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{
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bool IsVvVItem { get; set; }
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}
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public interface IOwnerRestricted
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{
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Mobile Owner { get; set; }
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string OwnerName { get; set; }
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}
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public interface IFlipable
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{
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void OnFlip(Mobile m);
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}
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public interface IQuality : ICraftable
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{
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ItemQuality Quality { get; set; }
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bool PlayerConstructed { get; }
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}
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public interface IResource
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{
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CraftResource Resource { get; set; }
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}
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public interface IConditionalVisibility
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{
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bool CanBeSeenBy(PlayerMobile m);
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}
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public interface IImbuableEquipement
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{
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int TimesImbued { get; set; }
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bool IsImbued { get; set; }
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int[] BaseResists { get; }
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void OnAfterImbued(Mobile m, int mod, int value);
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}
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public interface ICombatEquipment : IImbuableEquipement
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{
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ItemPower ItemPower { get; set; }
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ReforgedPrefix ReforgedPrefix { get; set; }
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ReforgedSuffix ReforgedSuffix { get; set; }
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bool PlayerConstructed { get; set; }
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}
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public enum ItemQuality
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{
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Low,
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Normal,
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Exceptional,
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}
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public enum DirectionType
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{
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None = 0,
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South = 1,
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East = 2,
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North = 3,
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West = 4
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}
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}
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