Files
abysmal-isle/Scripts/Items/Internal/Beard.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

331 lines
6.8 KiB
C#

using System;
namespace Server.Items
{
public abstract class Beard : Item
{
public Beard(Serial serial)
: base(serial)
{
}
/*public static Beard CreateByID( int id, int hue )
{
switch ( id )
{
case 0x203E: return new LongBeard( hue );
case 0x203F: return new ShortBeard( hue );
case 0x2040: return new Goatee( hue );
case 0x2041: return new Mustache( hue );
case 0x204B: return new MediumShortBeard( hue );
case 0x204C: return new MediumLongBeard( hue );
case 0x204D: return new Vandyke( hue );
default: return new GenericBeard( id, hue );
}
}*/
protected Beard(int itemID)
: this(itemID, 0)
{
}
protected Beard(int itemID, int hue)
: base(itemID)
{
this.LootType = LootType.Blessed;
this.Layer = Layer.FacialHair;
this.Hue = hue;
}
public override bool DisplayLootType
{
get
{
return false;
}
}
public override bool VerifyMove(Mobile from)
{
return (from.AccessLevel >= AccessLevel.GameMaster);
}
public override DeathMoveResult OnParentDeath(Mobile parent)
{
//Dupe( Amount );
parent.FacialHairItemID = this.ItemID;
parent.FacialHairHue = this.Hue;
return DeathMoveResult.MoveToCorpse;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
this.LootType = LootType.Blessed;
int version = reader.ReadInt();
}
}
public class GenericBeard : Beard
{
public GenericBeard(Serial serial)
: base(serial)
{
}
private GenericBeard(int itemID)
: this(itemID, 0)
{
}
private GenericBeard(int itemID, int hue)
: base(itemID, hue)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LongBeard : Beard
{
public LongBeard(Serial serial)
: base(serial)
{
}
private LongBeard()
: this(0)
{
}
private LongBeard(int hue)
: base(0x203E, hue)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ShortBeard : Beard
{
public ShortBeard(Serial serial)
: base(serial)
{
}
private ShortBeard()
: this(0)
{
}
private ShortBeard(int hue)
: base(0x203f, hue)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Goatee : Beard
{
public Goatee(Serial serial)
: base(serial)
{
}
private Goatee()
: this(0)
{
}
private Goatee(int hue)
: base(0x2040, hue)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Mustache : Beard
{
public Mustache(Serial serial)
: base(serial)
{
}
private Mustache()
: this(0)
{
}
private Mustache(int hue)
: base(0x2041, hue)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class MediumShortBeard : Beard
{
public MediumShortBeard(Serial serial)
: base(serial)
{
}
private MediumShortBeard()
: this(0)
{
}
private MediumShortBeard(int hue)
: base(0x204B, hue)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class MediumLongBeard : Beard
{
public MediumLongBeard(Serial serial)
: base(serial)
{
}
private MediumLongBeard()
: this(0)
{
}
private MediumLongBeard(int hue)
: base(0x204C, hue)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Vandyke : Beard
{
public Vandyke(Serial serial)
: base(serial)
{
}
private Vandyke()
: this(0)
{
}
private Vandyke(int hue)
: base(0x204D, hue)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}