Files
abysmal-isle/Scripts/Items/Functional/Campfire.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

236 lines
6.3 KiB
C#

using System;
using System.Collections;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public enum CampfireStatus
{
Burning,
Extinguishing,
Off
}
public class Campfire : Item
{
public static readonly int SecureRange = 7;
private static readonly Hashtable m_Table = new Hashtable();
private readonly Timer m_Timer;
private readonly DateTime m_Created;
private readonly ArrayList m_Entries;
public Campfire()
: base(0xDE3)
{
this.Movable = false;
this.Light = LightType.Circle300;
this.m_Entries = new ArrayList();
this.m_Created = DateTime.UtcNow;
this.m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0), new TimerCallback(OnTick));
}
public Campfire(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public DateTime Created
{
get
{
return this.m_Created;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public CampfireStatus Status
{
get
{
switch ( this.ItemID )
{
case 0xDE3:
return CampfireStatus.Burning;
case 0xDE9:
return CampfireStatus.Extinguishing;
default:
return CampfireStatus.Off;
}
}
set
{
if (this.Status == value)
return;
switch ( value )
{
case CampfireStatus.Burning:
this.ItemID = 0xDE3;
this.Light = LightType.Circle300;
break;
case CampfireStatus.Extinguishing:
this.ItemID = 0xDE9;
this.Light = LightType.Circle150;
break;
default:
this.ItemID = 0xDEA;
this.Light = LightType.ArchedWindowEast;
this.ClearEntries();
break;
}
}
}
public static CampfireEntry GetEntry(Mobile player)
{
return (CampfireEntry)m_Table[player];
}
public static void RemoveEntry(CampfireEntry entry)
{
m_Table.Remove(entry.Player);
entry.Fire.m_Entries.Remove(entry);
}
public override void OnAfterDelete()
{
if (this.m_Timer != null)
this.m_Timer.Stop();
this.ClearEntries();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
this.Delete();
}
private void OnTick()
{
DateTime now = DateTime.UtcNow;
TimeSpan age = now - this.Created;
if (age >= TimeSpan.FromSeconds(100.0))
this.Delete();
else if (age >= TimeSpan.FromSeconds(90.0))
this.Status = CampfireStatus.Off;
else if (age >= TimeSpan.FromSeconds(60.0))
this.Status = CampfireStatus.Extinguishing;
if (this.Status == CampfireStatus.Off || this.Deleted)
return;
foreach (CampfireEntry entry in new ArrayList(this.m_Entries))
{
if (!entry.Valid || entry.Player.NetState == null)
{
RemoveEntry(entry);
}
else if (!entry.Safe && now - entry.Start >= TimeSpan.FromSeconds(30.0))
{
entry.Safe = true;
entry.Player.SendLocalizedMessage(500621); // The camp is now secure.
}
}
IPooledEnumerable eable = this.GetClientsInRange(SecureRange);
foreach (NetState state in eable)
{
PlayerMobile pm = state.Mobile as PlayerMobile;
if (pm != null && GetEntry(pm) == null)
{
CampfireEntry entry = new CampfireEntry(pm, this);
m_Table[pm] = entry;
this.m_Entries.Add(entry);
pm.SendLocalizedMessage(500620); // You feel it would take a few moments to secure your camp.
}
}
eable.Free();
}
private void ClearEntries()
{
if (this.m_Entries == null)
return;
foreach (CampfireEntry entry in new ArrayList(this.m_Entries))
{
RemoveEntry(entry);
}
}
}
public class CampfireEntry
{
private readonly PlayerMobile m_Player;
private readonly Campfire m_Fire;
private readonly DateTime m_Start;
private bool m_Safe;
public CampfireEntry(PlayerMobile player, Campfire fire)
{
this.m_Player = player;
this.m_Fire = fire;
this.m_Start = DateTime.UtcNow;
this.m_Safe = false;
}
public PlayerMobile Player
{
get
{
return this.m_Player;
}
}
public Campfire Fire
{
get
{
return this.m_Fire;
}
}
public DateTime Start
{
get
{
return this.m_Start;
}
}
public bool Valid
{
get
{
return !this.Fire.Deleted && this.Fire.Status != CampfireStatus.Off && this.Player.Map == this.Fire.Map && this.Player.InRange(this.Fire, Campfire.SecureRange);
}
}
public bool Safe
{
get
{
return this.Valid && this.m_Safe;
}
set
{
this.m_Safe = value;
}
}
}
}