100 lines
2.4 KiB
C#
100 lines
2.4 KiB
C#
using System;
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namespace Server.Items
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{
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public abstract class BaseSuit : Item
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{
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private AccessLevel m_AccessLevel;
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public BaseSuit(AccessLevel level, int hue, int itemID)
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: base(itemID)
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{
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this.Hue = hue;
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this.Weight = 1.0;
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this.Movable = false;
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this.LootType = LootType.Newbied;
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this.Layer = Layer.OuterTorso;
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this.m_AccessLevel = level;
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}
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public BaseSuit(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.Administrator)]
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public AccessLevel AccessLevel
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{
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get
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{
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return this.m_AccessLevel;
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}
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set
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{
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this.m_AccessLevel = value;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write((int)this.m_AccessLevel);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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this.m_AccessLevel = (AccessLevel)reader.ReadInt();
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break;
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}
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}
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}
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public bool Validate()
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{
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object root = this.RootParent;
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if (root is Mobile && ((Mobile)root).AccessLevel < this.m_AccessLevel)
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{
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this.Delete();
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return false;
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}
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return true;
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}
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public override void OnSingleClick(Mobile from)
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{
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if (this.Validate())
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base.OnSingleClick(from);
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (this.Validate())
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base.OnDoubleClick(from);
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}
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public override bool VerifyMove(Mobile from)
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{
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return (from.AccessLevel >= this.m_AccessLevel);
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}
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public override bool OnEquip(Mobile from)
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{
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if (from.AccessLevel < this.m_AccessLevel)
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from.SendMessage("You may not wear this.");
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return (from.AccessLevel >= this.m_AccessLevel);
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}
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}
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} |