Files
abysmal-isle/Scripts/Items/Equipment/Instruments/BaseInstrument.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

747 lines
21 KiB
C#

using System;
using System.Collections;
using Server.Engines.Craft;
using Server.Mobiles;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
public delegate void InstrumentPickedCallback(Mobile from, BaseInstrument instrument);
public abstract class BaseInstrument : Item, ISlayer, IQuality, IResource
{
public static readonly double MaxBardingDifficulty = 160.0;
private int m_WellSound, m_BadlySound;
private SlayerName m_Slayer, m_Slayer2;
private ItemQuality m_Quality;
private Mobile m_Crafter;
private int m_UsesRemaining;
private CraftResource m_Resource;
[CommandProperty(AccessLevel.GameMaster)]
public int SuccessSound
{
get
{
return m_WellSound;
}
set
{
m_WellSound = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int FailureSound
{
get
{
return m_BadlySound;
}
set
{
m_BadlySound = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public SlayerName Slayer
{
get
{
return m_Slayer;
}
set
{
m_Slayer = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public SlayerName Slayer2
{
get
{
return m_Slayer2;
}
set
{
m_Slayer2 = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public ItemQuality Quality
{
get
{
return m_Quality;
}
set
{
UnscaleUses();
m_Quality = value;
InvalidateProperties();
ScaleUses();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool PlayerConstructed { get { return m_Crafter != null; } }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Crafter
{
get
{
return m_Crafter;
}
set
{
m_Crafter = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get { return m_Resource; }
set
{
m_Resource = value;
Hue = CraftResources.GetHue(m_Resource);
InvalidateProperties();
}
}
public virtual int InitMinUses
{
get
{
return 350;
}
}
public virtual int InitMaxUses
{
get
{
return 450;
}
}
public virtual TimeSpan ChargeReplenishRate
{
get
{
return TimeSpan.FromMinutes(5.0);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int UsesRemaining
{
get
{
CheckReplenishUses();
return m_UsesRemaining;
}
set
{
m_UsesRemaining = value;
InvalidateProperties();
}
}
private DateTime m_LastReplenished;
[CommandProperty(AccessLevel.GameMaster)]
public DateTime LastReplenished
{
get
{
return m_LastReplenished;
}
set
{
m_LastReplenished = value;
CheckReplenishUses();
}
}
private bool m_ReplenishesCharges;
[CommandProperty(AccessLevel.GameMaster)]
public bool ReplenishesCharges
{
get
{
return m_ReplenishesCharges;
}
set
{
if (value != m_ReplenishesCharges && value)
m_LastReplenished = DateTime.UtcNow;
m_ReplenishesCharges = value;
}
}
public void RandomInstrument()
{
switch (Utility.Random(3))
{
case 0:
{
ItemID = 0xEB2;
SuccessSound = 0x45;
FailureSound = 0x46;
break;
}
case 1:
{
ItemID = 0xEB3;
SuccessSound = 0x4C;
FailureSound = 0x4D;
break;
}
default:
{
ItemID = 0xE9C;
SuccessSound = 0x38;
FailureSound = 0x39;
break;
}
}
}
public void CheckReplenishUses()
{
CheckReplenishUses(true);
}
public void CheckReplenishUses(bool invalidate)
{
if (!m_ReplenishesCharges || m_UsesRemaining >= InitMaxUses)
return;
if (m_LastReplenished + ChargeReplenishRate < DateTime.UtcNow)
{
TimeSpan timeDifference = DateTime.UtcNow - m_LastReplenished;
m_UsesRemaining = Math.Min(m_UsesRemaining + (int)(timeDifference.Ticks / ChargeReplenishRate.Ticks), InitMaxUses); //How rude of TimeSpan to not allow timespan division.
m_LastReplenished = DateTime.UtcNow;
if (invalidate)
InvalidateProperties();
}
}
public void ScaleUses()
{
UsesRemaining = (UsesRemaining * GetUsesScalar()) / 100;
//InvalidateProperties();
}
public void UnscaleUses()
{
UsesRemaining = (UsesRemaining * 100) / GetUsesScalar();
}
public int GetUsesScalar()
{
if (m_Quality == ItemQuality.Exceptional)
return 200;
return 100;
}
public void ConsumeUse(Mobile from)
{
// TODO: Confirm what must happen here?
if (UsesRemaining > 1)
{
--UsesRemaining;
}
else
{
if (from != null)
from.SendLocalizedMessage(502079); // The instrument played its last tune.
Delete();
}
}
private static readonly Hashtable m_Instruments = new Hashtable();
public static BaseInstrument GetInstrument(Mobile from)
{
BaseInstrument item = m_Instruments[from] as BaseInstrument;
if (item == null)
return null;
if (!item.IsChildOf(from.Backpack))
{
m_Instruments.Remove(from);
return null;
}
return item;
}
public static int GetBardRange(Mobile bard, SkillName skill)
{
return 8 + (int)(bard.Skills[skill].Value / 15);
}
public static void PickInstrument(Mobile from, InstrumentPickedCallback callback)
{
BaseInstrument instrument = GetInstrument(from);
if (instrument != null)
{
if (callback != null)
callback(from, instrument);
}
else
{
from.SendLocalizedMessage(500617); // What instrument shall you play?
from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(OnPickedInstrument), callback);
}
}
public static void OnPickedInstrument(Mobile from, object targeted, object state)
{
BaseInstrument instrument = targeted as BaseInstrument;
if (instrument == null)
{
from.SendLocalizedMessage(500619); // That is not a musical instrument.
}
else
{
SetInstrument(from, instrument);
InstrumentPickedCallback callback = state as InstrumentPickedCallback;
if (callback != null)
callback(from, instrument);
}
}
public static bool IsMageryCreature(BaseCreature bc)
{
return (bc != null && bc.AI == AIType.AI_Mage && bc.Skills[SkillName.Magery].Base > 5.0);
}
public static bool IsFireBreathingCreature(BaseCreature bc)
{
if (bc == null)
return false;
var profile = bc.AbilityProfile;
if (profile != null)
{
return profile.HasAbility(SpecialAbility.DragonBreath);
}
return false;
}
public static bool IsPoisonImmune(BaseCreature bc)
{
return (bc != null && bc.PoisonImmune != null);
}
public static int GetPoisonLevel(BaseCreature bc)
{
if (bc == null)
return 0;
Poison p = bc.HitPoison;
if (p == null)
return 0;
return p.Level + 1;
}
public static double GetBaseDifficulty(Mobile targ)
{
/* Difficulty TODO: Add another 100 points for each of the following abilities:
- Radiation or Aura Damage (Heat, Cold etc.)
- Summoning Undead
*/
double val = (targ.HitsMax * 1.6) + targ.StamMax + targ.ManaMax;
val += targ.SkillsTotal / 10;
BaseCreature bc = targ as BaseCreature;
if (IsMageryCreature(bc))
val += 100;
if (IsFireBreathingCreature(bc))
val += 100;
if (IsPoisonImmune(bc))
val += 100;
if (targ is VampireBat || targ is VampireBatFamiliar)
val += 100;
val += GetPoisonLevel(bc) * 20;
if (val > 700)
val = 700 + (int)((val - 700) * (3.0 / 11));
val /= 10;
if (bc != null && bc.IsParagon)
val += 40.0;
if (Core.SE && val > MaxBardingDifficulty)
val = MaxBardingDifficulty;
return val;
}
public double GetDifficultyFor(Mobile targ)
{
double val = GetBaseDifficulty(targ);
if (m_Quality == ItemQuality.Exceptional)
val -= 5.0; // 10%
if (m_Slayer != SlayerName.None)
{
SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer);
if (entry != null)
{
if (entry.Slays(targ))
val -= 10.0; // 20%
else if (entry.Group.OppositionSuperSlays(targ))
val += 10.0; // -20%
}
}
if (m_Slayer2 != SlayerName.None)
{
SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer2);
if (entry != null)
{
if (entry.Slays(targ))
val -= 10.0; // 20%
else if (entry.Group.OppositionSuperSlays(targ))
val += 10.0; // -20%
}
}
if (m_Slayer == SlayerName.None && m_Slayer2 == SlayerName.None)
{
SlayerEntry entry = SlayerGroup.GetEntryByName(SlayerSocket.GetSlayer(this));
if (entry != null)
{
if (entry.Slays(targ))
val -= 10.0; // 20%
else if (entry.Group.OppositionSuperSlays(targ))
val += 10.0; // -20%
}
}
return val;
}
public static void SetInstrument(Mobile from, BaseInstrument item)
{
m_Instruments[from] = item;
}
public BaseInstrument()
{
RandomInstrument();
UsesRemaining = Utility.RandomMinMax(InitMinUses, InitMaxUses);
}
public BaseInstrument(int itemID, int wellSound, int badlySound)
: base(itemID)
{
m_WellSound = wellSound;
m_BadlySound = badlySound;
UsesRemaining = Utility.RandomMinMax(InitMinUses, InitMaxUses);
}
public override void AddCraftedProperties(ObjectPropertyList list)
{
if (m_Crafter != null)
list.Add(1050043, m_Crafter.TitleName); // crafted by ~1_NAME~
if (m_Quality == ItemQuality.Exceptional)
list.Add(1060636); // exceptional
}
public override void AddUsesRemainingProperties(ObjectPropertyList list)
{
list.Add(1060584, UsesRemaining.ToString()); // uses remaining: ~1_val~
}
public override void GetProperties(ObjectPropertyList list)
{
int oldUses = m_UsesRemaining;
CheckReplenishUses(false);
base.GetProperties(list);
if (m_ReplenishesCharges)
list.Add(1070928); // Replenish Charges
if (m_Slayer != SlayerName.None)
{
SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer);
if (entry != null)
list.Add(entry.Title);
}
if (m_Slayer2 != SlayerName.None)
{
SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer2);
if (entry != null)
list.Add(entry.Title);
}
if (!CraftResources.IsStandard(m_Resource))
{
int num = CraftResources.GetLocalizationNumber(m_Resource);
if (num > 0)
list.Add(num);
else
list.Add(CraftResources.GetName(m_Resource));
}
if (m_UsesRemaining != oldUses)
Timer.DelayCall(TimeSpan.Zero, new TimerCallback(InvalidateProperties));
}
public override void OnSingleClick(Mobile from)
{
ArrayList attrs = new ArrayList();
if (DisplayLootType)
{
if (LootType == LootType.Blessed)
attrs.Add(new EquipInfoAttribute(1038021)); // blessed
else if (LootType == LootType.Cursed)
attrs.Add(new EquipInfoAttribute(1049643)); // cursed
}
if (m_Quality == ItemQuality.Exceptional)
attrs.Add(new EquipInfoAttribute(1018305 - (int)m_Quality));
if (m_ReplenishesCharges)
attrs.Add(new EquipInfoAttribute(1070928)); // Replenish Charges
// TODO: Must this support item identification?
if (m_Slayer != SlayerName.None)
{
SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer);
if (entry != null)
attrs.Add(new EquipInfoAttribute(entry.Title));
}
if (m_Slayer2 != SlayerName.None)
{
SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer2);
if (entry != null)
attrs.Add(new EquipInfoAttribute(entry.Title));
}
int number;
if (Name == null)
{
number = LabelNumber;
}
else
{
LabelTo(from, Name);
number = 1041000;
}
if (attrs.Count == 0 && Crafter == null && Name != null)
return;
EquipmentInfo eqInfo = new EquipmentInfo(number, m_Crafter, false, (EquipInfoAttribute[])attrs.ToArray(typeof(EquipInfoAttribute)));
from.Send(new DisplayEquipmentInfo(this, eqInfo));
}
public BaseInstrument(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)4); // version
writer.Write((int)m_Resource);
writer.Write(m_ReplenishesCharges);
if (m_ReplenishesCharges)
writer.Write(m_LastReplenished);
writer.Write(m_Crafter);
writer.WriteEncodedInt((int)m_Quality);
writer.WriteEncodedInt((int)m_Slayer);
writer.WriteEncodedInt((int)m_Slayer2);
writer.WriteEncodedInt((int)UsesRemaining);
writer.WriteEncodedInt((int)m_WellSound);
writer.WriteEncodedInt((int)m_BadlySound);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 4:
{
m_Resource = (CraftResource)reader.ReadInt();
goto case 3;
}
case 3:
{
m_ReplenishesCharges = reader.ReadBool();
if (m_ReplenishesCharges)
m_LastReplenished = reader.ReadDateTime();
goto case 2;
}
case 2:
{
m_Crafter = reader.ReadMobile();
m_Quality = (ItemQuality)reader.ReadEncodedInt();
m_Slayer = (SlayerName)reader.ReadEncodedInt();
m_Slayer2 = (SlayerName)reader.ReadEncodedInt();
UsesRemaining = reader.ReadEncodedInt();
m_WellSound = reader.ReadEncodedInt();
m_BadlySound = reader.ReadEncodedInt();
break;
}
case 1:
{
m_Crafter = reader.ReadMobile();
m_Quality = (ItemQuality)reader.ReadEncodedInt();
m_Slayer = (SlayerName)reader.ReadEncodedInt();
UsesRemaining = reader.ReadEncodedInt();
m_WellSound = reader.ReadEncodedInt();
m_BadlySound = reader.ReadEncodedInt();
break;
}
case 0:
{
m_WellSound = reader.ReadInt();
m_BadlySound = reader.ReadInt();
UsesRemaining = Utility.RandomMinMax(InitMinUses, InitMaxUses);
break;
}
}
CheckReplenishUses();
}
public override void OnDoubleClick(Mobile from)
{
if (!from.InRange(GetWorldLocation(), 1))
{
from.SendLocalizedMessage(500446); // That is too far away.
}
else if (from.BeginAction(typeof(BaseInstrument)))
{
SetInstrument(from, this);
Timer.DelayCall(TimeSpan.FromMilliseconds(1000), () =>
{
from.EndAction(typeof(BaseInstrument));
});
if (CheckMusicianship(from))
PlayInstrumentWell(from);
else
PlayInstrumentBadly(from);
}
else
{
from.SendLocalizedMessage(500119); // You must wait to perform another action
}
}
public static bool CheckMusicianship(Mobile m)
{
m.CheckSkill(SkillName.Musicianship, 0.0, 120.0);
return ((m.Skills[SkillName.Musicianship].Value / 100) > Utility.RandomDouble());
}
public void PlayInstrumentWell(Mobile from)
{
from.PlaySound(m_WellSound);
}
public void PlayInstrumentBadly(Mobile from)
{
from.PlaySound(m_BadlySound);
}
#region ICraftable Members
public virtual int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue)
{
Quality = (ItemQuality)quality;
if (makersMark)
Crafter = from;
if (!craftItem.ForceNonExceptional)
{
if (typeRes == null)
typeRes = craftItem.Resources.GetAt(0).ItemType;
Resource = CraftResources.GetFromType(typeRes);
}
return quality;
}
#endregion
}
}