Files
abysmal-isle/Scripts/Items/Decorative/Origami.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

355 lines
8.1 KiB
C#

using System;
namespace Server.Items
{
public class OrigamiPaper : Item
{
[Constructable]
public OrigamiPaper()
: base(0x2830)
{
}
public OrigamiPaper(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1030288;
}
}// origami paper
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else
{
this.Delete();
Item i = null;
switch (Utility.Random((from.BAC >= 7) ? 8 : 7)) //switch ( Utility.Random( (from.BAC >= 5) ? 6 : 5) )
{
case 0: i = new OrigamiButterfly(); break;
case 1: i = new OrigamiSwan(); break;
case 2: i = new OrigamiFrog(); break;
case 3: i = new OrigamiShape(); break;
case 4: i = new OrigamiSongbird(); break;
case 5: i = new OrigamiFish(); break;
case 6: i = new OrigamiDragon(); break;
case 7: i = new OrigamiBunny(); break;
}
if (i != null)
from.AddToBackpack(i);
from.SendLocalizedMessage(1070822); // You fold the paper into an interesting shape.
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class OrigamiButterfly : Item
{
[Constructable]
public OrigamiButterfly()
: base(0x2838)
{
this.LootType = LootType.Blessed;
}
public OrigamiButterfly(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1030296;
}
}// a delicate origami butterfly
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class OrigamiSwan : Item
{
[Constructable]
public OrigamiSwan()
: base(0x2839)
{
this.LootType = LootType.Blessed;
}
public OrigamiSwan(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1030297;
}
}// a delicate origami swan
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class OrigamiFrog : Item
{
[Constructable]
public OrigamiFrog()
: base(0x283A)
{
this.LootType = LootType.Blessed;
}
public OrigamiFrog(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1030298;
}
}// a delicate origami frog
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class OrigamiShape : Item
{
[Constructable]
public OrigamiShape()
: base(0x283B)
{
this.LootType = LootType.Blessed;
}
public OrigamiShape(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1030299;
}
}// an intricate geometric origami shape
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class OrigamiSongbird : Item
{
[Constructable]
public OrigamiSongbird()
: base(0x283C)
{
this.LootType = LootType.Blessed;
}
public OrigamiSongbird(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1030300;
}
}// a delicate origami songbird
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class OrigamiFish : Item
{
[Constructable]
public OrigamiFish()
: base(0x283D)
{
this.LootType = LootType.Blessed;
}
public OrigamiFish(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1030301;
}
}// a delicate origami fish
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class OrigamiDragon : Item
{
//public override int LabelNumber{ get{ return 1030296; } } // a delicate origami butterfly
[Constructable]
public OrigamiDragon()
: base(0x4B1C)
{
Name = "a delicate origami dragon";
Weight = 1.0;
LootType = LootType.Blessed;
}
public OrigamiDragon(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
// [FlipableAttribute( 0x4B1E, 0x4B1F )]
public class OrigamiBunny : Item
{
//public override int LabelNumber{ get{ return 1030296; } } // a delicate origami butterfly
[Constructable]
public OrigamiBunny()
: base(0x4B1F)
{
Name = "a delicate origami bunny";
Weight = 1.0;
LootType = LootType.Blessed;
}
public OrigamiBunny(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}