157 lines
4.3 KiB
C#
157 lines
4.3 KiB
C#
using System;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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namespace Server.Items
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{
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public class BaseStatuette : Item
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{
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private bool m_TurnedOn;
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[Constructable]
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public BaseStatuette(int itemID)
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: base(itemID)
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{
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this.LootType = LootType.Blessed;
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}
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public BaseStatuette(Serial serial)
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: base(serial)
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{
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}
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public override bool HandlesOnMovement
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{
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get
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{
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return this.m_TurnedOn && this.IsLockedDown;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool TurnedOn
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{
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get
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{
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return this.m_TurnedOn;
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}
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set
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{
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this.m_TurnedOn = value;
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this.InvalidateProperties();
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}
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}
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public override double DefaultWeight
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{
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get
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{
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return 1.0;
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}
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (this.m_TurnedOn && this.IsLockedDown && (!m.Hidden || m.IsPlayer()) && Utility.InRange(m.Location, this.Location, 2) && !Utility.InRange(oldLocation, this.Location, 2))
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{
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this.PlaySound(m);
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}
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base.OnMovement(m, oldLocation);
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}
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public virtual void PlaySound(Mobile to)
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{
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (this.m_TurnedOn)
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list.Add(502695); // turned on
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else
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list.Add(502696); // turned off
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}
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public bool IsOwner(Mobile mob)
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{
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BaseHouse house = BaseHouse.FindHouseAt(this);
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return (house != null && house.IsOwner(mob));
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (this.IsOwner(from))
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{
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OnOffGump onOffGump = new OnOffGump(this);
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from.SendGump(onOffGump);
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}
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else
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{
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from.SendLocalizedMessage(502691); // You must be the owner to use this.
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write((bool)this.m_TurnedOn);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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this.m_TurnedOn = reader.ReadBool();
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break;
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}
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}
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}
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private class OnOffGump : Gump
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{
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private readonly BaseStatuette m_Statuette;
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public OnOffGump(BaseStatuette statuette)
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: base(150, 200)
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{
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this.m_Statuette = statuette;
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this.AddBackground(0, 0, 300, 150, 0xA28);
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this.AddHtmlLocalized(45, 20, 300, 35, statuette.TurnedOn ? 1011035 : 1011034, false, false); // [De]Activate this item
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this.AddButton(40, 53, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0);
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this.AddHtmlLocalized(80, 55, 65, 35, 1011036, false, false); // OKAY
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this.AddButton(150, 53, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0);
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this.AddHtmlLocalized(190, 55, 100, 35, 1011012, false, false); // CANCEL
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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Mobile from = sender.Mobile;
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if (info.ButtonID == 1)
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{
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bool newValue = !this.m_Statuette.TurnedOn;
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this.m_Statuette.TurnedOn = newValue;
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if (newValue && !this.m_Statuette.IsLockedDown)
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from.SendLocalizedMessage(502693); // Remember, this only works when locked down.
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}
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else
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{
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from.SendLocalizedMessage(502694); // Cancelled action.
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}
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}
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}
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}
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} |