394 lines
12 KiB
C#
394 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Engines.Craft;
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using Server.Network;
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using System.Linq;
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namespace Server.Items
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{
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public class SalvageBag : Bag
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{
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private bool m_Failure;
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public override int LabelNumber
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{
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get
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{
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return 1079931;
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}
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}// Salvage Bag
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[Constructable]
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public SalvageBag()
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: this(Utility.RandomBlueHue())
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{
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}
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[Constructable]
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public SalvageBag(int hue)
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{
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Weight = 2.0;
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Hue = hue;
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m_Failure = false;
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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if (from.Alive)
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{
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list.Add(new SalvageIngotsEntry(this, IsChildOf(from.Backpack) && Resmeltables()));
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list.Add(new SalvageClothEntry(this, IsChildOf(from.Backpack) && Scissorables()));
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list.Add(new SalvageAllEntry(this, IsChildOf(from.Backpack) && Resmeltables() && Scissorables()));
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}
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}
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#region Checks
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private bool Resmeltables() //Where context menu checks for metal items and dragon barding deeds
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{
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foreach (Item i in Items)
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{
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if (i != null && !i.Deleted)
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{
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if (i is BaseWeapon)
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{
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if (CraftResources.GetType(((BaseWeapon)i).Resource) == CraftResourceType.Metal)
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return true;
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}
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if (i is BaseArmor)
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{
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if (CraftResources.GetType(((BaseArmor)i).Resource) == CraftResourceType.Metal)
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return true;
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}
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if (i is DragonBardingDeed)
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return true;
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}
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}
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return false;
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}
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private bool Scissorables() //Where context menu checks for Leather items and cloth items
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{
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return Items.Any(i => (i != null) && (!i.Deleted) && (i is IScissorable) && (i is Item));
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}
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#endregion
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#region Resmelt.cs
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private bool Resmelt(Mobile from, Item item, CraftResource resource)
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{
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try
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{
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if (CraftResources.GetType(resource) != CraftResourceType.Metal)
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return false;
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CraftResourceInfo info = CraftResources.GetInfo(resource);
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if (info == null || info.ResourceTypes.Length == 0)
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return false;
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CraftItem craftItem = DefBlacksmithy.CraftSystem.CraftItems.SearchFor(item.GetType());
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if (craftItem == null || craftItem.Resources.Count == 0)
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return false;
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CraftRes craftResource = craftItem.Resources.GetAt(0);
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if (craftResource.Amount < 2)
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return false; // Not enough metal to resmelt
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double difficulty = 0.0;
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switch ( resource )
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{
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case CraftResource.DullCopper:
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difficulty = 65.0;
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break;
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case CraftResource.ShadowIron:
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difficulty = 70.0;
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break;
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case CraftResource.Copper:
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difficulty = 75.0;
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break;
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case CraftResource.Bronze:
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difficulty = 80.0;
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break;
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case CraftResource.Gold:
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difficulty = 85.0;
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break;
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case CraftResource.Agapite:
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difficulty = 90.0;
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break;
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case CraftResource.Verite:
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difficulty = 95.0;
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break;
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case CraftResource.Valorite:
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difficulty = 99.0;
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break;
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}
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Type resourceType = info.ResourceTypes[0];
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Item ingot = (Item)Activator.CreateInstance(resourceType);
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double skill = Math.Max(from.Skills[SkillName.Mining].Value, from.Skills[SkillName.Blacksmith].Value);
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if (item is DragonBardingDeed || (item is BaseArmor && ((BaseArmor)item).PlayerConstructed) || (item is BaseWeapon && ((BaseWeapon)item).PlayerConstructed) || (item is BaseClothing && ((BaseClothing)item).PlayerConstructed))
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{
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if (skill > 100.0)
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skill = 100.0;
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double amount = (((4 + skill) * craftResource.Amount - 4) * 0.0068);
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if (amount < 2)
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ingot.Amount = 2;
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else
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ingot.Amount = (int)amount;
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}
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else
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{
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ingot.Amount = 2;
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}
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if (difficulty > skill)
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{
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m_Failure = true;
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ingot.Delete();
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}
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else
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item.Delete();
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from.AddToBackpack(ingot);
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from.PlaySound(0x2A);
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from.PlaySound(0x240);
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return true;
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex.ToString());
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}
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return false;
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}
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#endregion
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#region Salvaging
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private void SalvageIngots(Mobile from)
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{
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bool ToolFound = from.Backpack.Items.Any(i => i is ITool && ((ITool)i).CraftSystem == DefBlacksmithy.CraftSystem);
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if (!ToolFound)
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{
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from.SendLocalizedMessage(1079822); // You need a blacksmithing tool in order to salvage ingots.
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return;
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}
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bool anvil, forge;
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DefBlacksmithy.CheckAnvilAndForge(from, 2, out anvil, out forge);
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if (!forge)
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{
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from.SendLocalizedMessage(1044265); // You must be near a forge.
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return;
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}
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int salvaged = 0;
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int notSalvaged = 0;
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Container sBag = this;
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List<Item> Smeltables = sBag.FindItemsByType<Item>();
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for (int i = Smeltables.Count - 1; i >= 0; i--)
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{
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Item item = Smeltables[i];
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if (item is BaseArmor)
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{
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if (Resmelt(from, item, ((BaseArmor)item).Resource))
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salvaged++;
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else
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notSalvaged++;
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}
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else if (item is BaseWeapon)
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{
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if (Resmelt(from, item, ((BaseWeapon)item).Resource))
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salvaged++;
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else
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notSalvaged++;
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}
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else if (item is DragonBardingDeed)
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{
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if (Resmelt(from, item, ((DragonBardingDeed)item).Resource))
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salvaged++;
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else
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notSalvaged++;
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}
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}
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if (m_Failure)
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{
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from.SendLocalizedMessage(1079975); // You failed to smelt some metal for lack of skill.
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m_Failure = false;
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}
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else
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from.SendLocalizedMessage(1079973, String.Format("{0}\t{1}", salvaged, salvaged + notSalvaged)); // Salvaged: ~1_COUNT~/~2_NUM~ blacksmithed items
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}
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private void SalvageCloth(Mobile from)
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{
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Scissors scissors = from.Backpack.FindItemByType(typeof(Scissors)) as Scissors;
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if (scissors == null)
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{
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from.SendLocalizedMessage(1079823); // You need scissors in order to salvage cloth.
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return;
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}
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int salvaged = 0;
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int notSalvaged = 0;
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Container sBag = this;
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List<Item> Scissorables = sBag.FindItemsByType<Item>();
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for (int i = Scissorables.Count - 1; i >= 0; i--)
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{
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Item item = Scissorables[i];
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if (item is IScissorable)
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{
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if (((IScissorable)item).Scissor(from, scissors))
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{
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salvaged++;
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}
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else
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{
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notSalvaged++;
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}
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}
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}
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from.SendLocalizedMessage(1079974, String.Format("{0}\t{1}", salvaged, salvaged + notSalvaged)); // Salvaged: ~1_COUNT~/~2_NUM~ tailored items
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Container pack = from.Backpack;
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foreach (Item i in ((Container)this).FindItemsByType(typeof(Item), true))
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{
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if ((i is Leather) || (i is Cloth) || (i is SpinedLeather) || (i is HornedLeather) || (i is BarbedLeather) || (i is Bandage) || (i is Bone))
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{
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from.AddToBackpack(i);
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}
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}
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}
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private void SalvageAll(Mobile from)
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{
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SalvageIngots(from);
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SalvageCloth(from);
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}
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#endregion
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#region ContextMenuEntries
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private class SalvageAllEntry : ContextMenuEntry
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{
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private readonly SalvageBag m_Bag;
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public SalvageAllEntry(SalvageBag bag, bool enabled)
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: base(6276)
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{
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m_Bag = bag;
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if (!enabled)
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Flags |= CMEFlags.Disabled;
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}
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public override void OnClick()
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{
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if (m_Bag.Deleted)
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return;
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Mobile from = Owner.From;
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if (from.CheckAlive())
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m_Bag.SalvageAll(from);
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}
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}
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private class SalvageIngotsEntry : ContextMenuEntry
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{
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private readonly SalvageBag m_Bag;
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public SalvageIngotsEntry(SalvageBag bag, bool enabled)
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: base(6277)
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{
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m_Bag = bag;
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if (!enabled)
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Flags |= CMEFlags.Disabled;
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}
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public override void OnClick()
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{
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if (m_Bag.Deleted)
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return;
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Mobile from = Owner.From;
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if (from.CheckAlive())
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m_Bag.SalvageIngots(from);
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}
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}
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private class SalvageClothEntry : ContextMenuEntry
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{
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private readonly SalvageBag m_Bag;
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public SalvageClothEntry(SalvageBag bag, bool enabled)
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: base(6278)
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{
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m_Bag = bag;
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if (!enabled)
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Flags |= CMEFlags.Disabled;
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}
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public override void OnClick()
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{
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if (m_Bag.Deleted)
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return;
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Mobile from = Owner.From;
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if (from.CheckAlive())
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m_Bag.SalvageCloth(from);
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}
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}
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#endregion
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#region Serialization
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public SalvageBag(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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#endregion
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}
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} |