159 lines
4.0 KiB
C#
159 lines
4.0 KiB
C#
using System;
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using Server.Engines.Craft;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Items
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{
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public class RecipeScroll : Item
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{
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private int m_RecipeID;
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public RecipeScroll(Recipe r)
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: this(r.ID)
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{
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}
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[Constructable]
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public RecipeScroll(int recipeID)
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: base(0x2831)
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{
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this.m_RecipeID = recipeID;
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}
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public RecipeScroll(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1074560;
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}
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}// recipe scroll
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[CommandProperty(AccessLevel.GameMaster)]
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public int RecipeID
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{
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get
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{
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return this.m_RecipeID;
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}
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set
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{
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this.m_RecipeID = value;
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this.InvalidateProperties();
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}
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}
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public Recipe Recipe
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{
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get
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{
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if (Recipe.Recipes.ContainsKey(this.m_RecipeID))
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return Recipe.Recipes[this.m_RecipeID];
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return null;
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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Recipe r = this.Recipe;
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if (r != null)
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list.Add(1049644, r.TextDefinition.ToString()); // [~1_stuff~]
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!from.InRange(this.GetWorldLocation(), 2))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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return;
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}
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Recipe r = this.Recipe;
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if (r != null && from is PlayerMobile)
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{
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PlayerMobile pm = from as PlayerMobile;
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if (!pm.HasRecipe(r))
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{
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bool allRequiredSkills = true;
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double chance = r.CraftItem.GetSuccessChance(from, null, r.CraftSystem, false, ref allRequiredSkills);
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if (allRequiredSkills && chance >= 0.0)
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{
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pm.SendLocalizedMessage(1073451, r.TextDefinition.ToString()); // You have learned a new recipe: ~1_RECIPE~
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pm.AcquireRecipe(r);
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this.Delete();
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}
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else
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{
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pm.SendLocalizedMessage(1044153); // You don't have the required skills to attempt this item.
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}
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}
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else
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{
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pm.SendLocalizedMessage(1073427); // You already know this recipe.
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write((int)this.m_RecipeID);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch( version )
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{
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case 0:
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{
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this.m_RecipeID = reader.ReadInt();
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break;
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}
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}
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}
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}
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public class DoomRecipeScroll : RecipeScroll
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{
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[Constructable]
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public DoomRecipeScroll()
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: base(Utility.RandomList(355, 356, 456, 585))
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{
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}
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public DoomRecipeScroll(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |