41 lines
1.8 KiB
C#
41 lines
1.8 KiB
C#
using System;
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namespace Arya.Chess
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{
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public class ChessConfig
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{
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/// <summary>
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/// The time out for the game to start. If a second player hasn't accepted the game within this time
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/// the game will be reset.
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/// </summary>
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public static TimeSpan GameStartTimeOut = TimeSpan.FromMinutes( 2 );
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/// <summary>
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/// The maximum time allowed for a player to make a move. If no move is made within this amount of time
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/// the game will be reset.
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/// </summary>
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public static TimeSpan MoveTimeOut = TimeSpan.FromMinutes( 10 );
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/// <summary>
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/// When a player disconnects, the game will give them time to get back to their game (to handle
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/// player system crashes, connections faults and so on). If one of the player doesn't log back in within
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/// this time frame, the game is reset.
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/// </summary>
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public static TimeSpan DisconnectTimeOut = TimeSpan.FromMinutes( 10 );
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/// <summary>
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/// This is the amount of time given to players before the game ends after they have been notified of the
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/// move time out. Also when the game ends regularly, both players get a gump asking to confirm the end
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/// of the game. If they don't close it within this time frame, the game will reset.
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/// </summary>
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public static TimeSpan EndGameTimerOut = TimeSpan.FromMinutes( 3 );
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/// <summary>
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/// Specifies whether the winner should receive a reward scroll or not after the game is over.
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/// No scroll is given for stalemate, or canceled games. This item has no function in the real world,
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/// its properties only show the results of the game.
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/// </summary>
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public static bool GiveRewardScroll = true;
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/// <summary>
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/// This is the keyword that can be used to restore the gumps if anything goes wrong and the gump disappears
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/// </summary>
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public static string ResetKeyword = "game";
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}
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}
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