156 lines
3.7 KiB
C#
156 lines
3.7 KiB
C#
using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName("a juggernaut corpse")]
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public class Juggernaut : BaseCreature
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{
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[Constructable]
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public Juggernaut()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6)
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{
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Name = "a blackthorn juggernaut";
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Body = 768;
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SetStr(301, 400);
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SetDex(51, 70);
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SetInt(51, 100);
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SetHits(181, 240);
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SetDamage(12, 19);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Fire, 25);
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SetDamageType(ResistanceType.Energy, 25);
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SetResistance(ResistanceType.Physical, 65, 75);
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SetResistance(ResistanceType.Fire, 35, 45);
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SetResistance(ResistanceType.Cold, 35, 45);
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SetResistance(ResistanceType.Poison, 15, 25);
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SetResistance(ResistanceType.Energy, 10, 20);
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SetSkill(SkillName.Anatomy, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 140.1, 150.0);
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SetSkill(SkillName.Tactics, 90.1, 100.0);
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SetSkill(SkillName.Wrestling, 90.1, 100.0);
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Fame = 12000;
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Karma = -12000;
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VirtualArmor = 70;
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if (0.1 > Utility.RandomDouble())
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PackItem(new PowerCrystal());
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if (0.4 > Utility.RandomDouble())
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PackItem(new ClockworkAssembly());
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SetSpecialAbility(SpecialAbility.ColossalBlow);
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}
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public Juggernaut(Serial serial)
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: base(serial)
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{
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}
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public override bool AlwaysMurderer
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{
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get
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{
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return true;
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}
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}
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public override bool BardImmune
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{
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get
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{
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return !Core.AOS;
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}
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 5;
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}
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (0.05 > Utility.RandomDouble())
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{
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if (!IsParagon)
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{
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if (0.75 > Utility.RandomDouble())
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c.DropItem(DawnsMusicGear.RandomCommon);
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else
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c.DropItem(DawnsMusicGear.RandomUncommon);
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}
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else
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c.DropItem(DawnsMusicGear.RandomRare);
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Gems, 1);
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}
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public override int GetDeathSound()
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{
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return 0x423;
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}
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public override int GetAttackSound()
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{
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return 0x23B;
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}
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public override int GetHurtSound()
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{
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return 0x140;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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