86 lines
2.5 KiB
C#
86 lines
2.5 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a fire daemon corpse")]
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public class FireDaemon : BaseCreature, IAuraCreature
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{
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[Constructable]
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public FireDaemon()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a fire daemon";
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Body = 9;
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BaseSoundID = 0x47D;
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Hue = 1636;
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SetStr(504, 539);
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SetDex(126, 145);
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SetInt(329, 364);
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SetHits(1026, 1174);
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SetDamage(7, 14);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Fire, 80);
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SetResistance(ResistanceType.Physical, 45, 60);
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SetResistance(ResistanceType.Fire, 100);
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SetResistance(ResistanceType.Cold, -10, 0);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.Anatomy, 75.5, 84.9);
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SetSkill(SkillName.MagicResist, 95.7, 109.8);
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SetSkill(SkillName.Tactics, 81.0, 98.6);
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SetSkill(SkillName.Wrestling, 40.2, 78.7);
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SetSkill(SkillName.EvalInt, 91.1, 104.5);
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SetSkill(SkillName.Magery, 91.3, 105.0);
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SetSkill(SkillName.Meditation, 90.1, 103.7);
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SetSkill(SkillName.DetectHidden, 66.0);
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Fame = 15000;
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Karma = -15000;
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VirtualArmor = 58;
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SetSpecialAbility(SpecialAbility.DragonBreath);
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SetAreaEffect(AreaEffect.AuraDamage);
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}
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public FireDaemon(Serial serial)
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: base(serial)
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{
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}
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public override bool CanRummageCorpses { get { return true; } }
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public override Poison PoisonImmune { get { return Poison.Regular; } }
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public override int TreasureMapLevel { get { return 4; } }
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public override int Meat { get { return 1; } }
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public void AuraEffect(Mobile m)
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{
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m.SendLocalizedMessage(1008112); // The intense heat is damaging you!
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.Rich);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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