134 lines
3.2 KiB
C#
134 lines
3.2 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an evil mage corpse")]
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public class EvilMage : BaseCreature
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{
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[Constructable]
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public EvilMage()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = NameList.RandomName("evil mage");
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Title = "the evil mage";
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var robe = new Robe(Utility.RandomNeutralHue());
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var sandals = new Sandals();
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if (!Core.UOTD)
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{
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Body = Race.Human.MaleBody;
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AddItem(robe);
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AddItem(sandals);
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}
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else
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{
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Body = 124;
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PackItem(robe);
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PackItem(sandals);
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}
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SetStr(81, 105);
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SetDex(91, 115);
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SetInt(96, 120);
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SetHits(49, 63);
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SetDamage(5, 10);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 15, 20);
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SetResistance(ResistanceType.Fire, 5, 10);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetResistance(ResistanceType.Energy, 5, 10);
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SetSkill(SkillName.EvalInt, 75.1, 100.0);
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SetSkill(SkillName.Magery, 75.1, 100.0);
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SetSkill(SkillName.MagicResist, 75.0, 97.5);
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SetSkill(SkillName.Tactics, 65.0, 87.5);
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SetSkill(SkillName.Wrestling, 20.2, 60.0);
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 16;
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PackReg(6);
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if (Core.AOS)
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{
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switch (Utility.Random(18))
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{
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case 0: PackItem(new BloodOathScroll()); break;
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case 1: PackItem(new CurseWeaponScroll()); break;
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case 2: PackItem(new StrangleScroll()); break;
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}
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}
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}
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public override int GetDeathSound()
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{
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return 0x423;
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}
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public override int GetHurtSound()
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{
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return 0x436;
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}
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public EvilMage(Serial serial)
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: base(serial)
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{
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}
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public override bool CanRummageCorpses
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{
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get
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{
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return true;
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}
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}
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public override bool AlwaysMurderer
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{
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get
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{
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return true;
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}
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return Core.AOS ? 1 : 0;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.MedScrolls);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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