84 lines
2.3 KiB
C#
84 lines
2.3 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a deep sea serpents corpse")]
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public class DeepSeaSerpent : BaseCreature
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{
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[Constructable]
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public DeepSeaSerpent()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a deep sea serpent";
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Body = 150;
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BaseSoundID = 447;
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Hue = Utility.Random(0x8A0, 5);
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SetStr(251, 425);
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SetDex(87, 135);
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SetInt(87, 155);
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SetHits(151, 255);
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SetDamage(6, 14);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 30, 40);
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SetResistance(ResistanceType.Fire, 70, 80);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 15, 20);
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SetSkill(SkillName.MagicResist, 60.1, 75.0);
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SetSkill(SkillName.Tactics, 60.1, 70.0);
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SetSkill(SkillName.Wrestling, 60.1, 70.0);
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Fame = 6000;
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Karma = -6000;
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VirtualArmor = 60;
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CanSwim = true;
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CantWalk = true;
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if (Utility.RandomBool())
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PackItem(new SulfurousAsh(4));
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else
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PackItem(new BlackPearl(4));
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SetSpecialAbility(SpecialAbility.DragonBreath);
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}
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public DeepSeaSerpent(Serial serial)
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: base(serial)
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{
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}
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public override int TreasureMapLevel { get { return 2; } }
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public override int Meat { get { return 10; } }
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public override int Hides { get { return 10; } }
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public override HideType HideType { get { return HideType.Horned; } }
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public override int Scales { get { return 8; } }
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public override ScaleType ScaleType { get { return ScaleType.Blue; } }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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