98 lines
2.7 KiB
C#
98 lines
2.7 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a crystal vortex corpse")]
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public class CrystalVortex : BaseCreature
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{
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[Constructable]
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public CrystalVortex()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a crystal vortex";
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this.Body = 0xD;
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this.Hue = 0x2B2;
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this.BaseSoundID = 0x107;
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this.SetStr(800, 900);
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this.SetDex(500, 600);
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this.SetInt(200);
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this.SetHits(350, 400);
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this.SetMana(0);
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this.SetDamage(15, 20);
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this.SetDamageType(ResistanceType.Physical, 0);
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this.SetDamageType(ResistanceType.Cold, 50);
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this.SetDamageType(ResistanceType.Energy, 50);
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this.SetResistance(ResistanceType.Physical, 60, 80);
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this.SetResistance(ResistanceType.Fire, 0, 10);
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this.SetResistance(ResistanceType.Cold, 70, 80);
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this.SetResistance(ResistanceType.Poison, 40, 50);
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this.SetResistance(ResistanceType.Energy, 60, 90);
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this.SetSkill(SkillName.MagicResist, 120.0);
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this.SetSkill(SkillName.Tactics, 120.0);
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this.SetSkill(SkillName.Wrestling, 120.0);
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this.Fame = 17000;
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this.Karma = -17000;
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for (int i = 0; i < Utility.RandomMinMax(0, 2); i++)
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{
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this.PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
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}
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}
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public CrystalVortex(Serial serial)
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: base(serial)
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{
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.FilthyRich, 2);
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AddLoot( LootPack.Parrot );
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AddLoot(LootPack.MedScrolls);
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AddLoot(LootPack.HighScrolls);
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Utility.RandomDouble() < 0.75 )
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c.DropItem( new CrystallineFragments() );
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if ( Utility.RandomDouble() < 0.06 )
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c.DropItem( new JaggedCrystals() );
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}
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public override int GetAngerSound()
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{
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return 0x15;
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}
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public override int GetAttackSound()
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{
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return 0x28;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |