Files
abysmal-isle/Scripts/Mobiles/Normal/BloodWorm.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

137 lines
3.5 KiB
C#

using System;
using Server.Items;
using Server.Network;
using System.Collections.Generic;
namespace Server.Mobiles
{
public interface IBloodCreature
{
}
[CorpseName("a bloodworm corpse")]
public class BloodWorm : BaseCreature, IBloodCreature
{
[Constructable]
public BloodWorm()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a bloodworm";
Body = 287;
SetStr(401, 473);
SetDex(80);
SetInt(18, 19);
SetHits(374, 422);
SetDamage(11, 17);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Poison, 40);
SetResistance(ResistanceType.Physical, 52, 55);
SetResistance(ResistanceType.Fire, 42, 50);
SetResistance(ResistanceType.Cold, 29, 31);
SetResistance(ResistanceType.Poison, 69, 75);
SetResistance(ResistanceType.Energy, 26, 27);
SetSkill(SkillName.MagicResist, 35.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 100.0);
SetSpecialAbility(SpecialAbility.Anemia);
}
public BloodWorm(Serial serial)
: base(serial)
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Average);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (Utility.RandomDouble() < 0.02)
c.DropItem(new LuckyCoin());
}
public override int GetIdleSound()
{
return 1503;
}
public override int GetAngerSound()
{
return 1500;
}
public override int GetHurtSound()
{
return 1502;
}
public override int GetDeathSound()
{
return 1501;
}
public override void OnAfterMove(Point3D oldLocation)
{
base.OnAfterMove(oldLocation);
if (Hits < HitsMax && 0.25 > Utility.RandomDouble())
{
Corpse toAbsorb = null;
foreach (Item item in Map.GetItemsInRange(Location, 1))
{
if (item is Corpse)
{
Corpse c = (Corpse)item;
if (c.ItemID == 0x2006)
{
toAbsorb = c;
break;
}
}
}
if (toAbsorb != null)
{
toAbsorb.ProcessDelta();
toAbsorb.SendRemovePacket();
toAbsorb.ItemID = Utility.Random(0xECA, 9); // bone graphic
toAbsorb.Hue = 0;
toAbsorb.Direction = Direction.North;
toAbsorb.ProcessDelta();
Hits = HitsMax;
// * The creature drains blood from a nearby corpse to heal itself. *
PublicOverheadMessage(MessageType.Regular, 0x3B2, 1111699);
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}