Files
abysmal-isle/Scripts/Mobiles/Normal/BloodElemental.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

77 lines
2.2 KiB
C#

using System;
namespace Server.Mobiles
{
[CorpseName("a blood elemental corpse")]
public class BloodElemental : BaseCreature, IBloodCreature
{
[Constructable]
public BloodElemental()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Name = "a blood elemental";
this.Body = 159;
this.BaseSoundID = 278;
this.SetStr(526, 615);
this.SetDex(66, 85);
this.SetInt(226, 350);
this.SetHits(316, 369);
this.SetDamage(17, 27);
this.SetDamageType(ResistanceType.Physical, 0);
this.SetDamageType(ResistanceType.Poison, 50);
this.SetDamageType(ResistanceType.Energy, 50);
this.SetResistance(ResistanceType.Physical, 55, 65);
this.SetResistance(ResistanceType.Fire, 20, 30);
this.SetResistance(ResistanceType.Cold, 40, 50);
this.SetResistance(ResistanceType.Poison, 50, 60);
this.SetResistance(ResistanceType.Energy, 30, 40);
this.SetSkill(SkillName.EvalInt, 85.1, 100.0);
this.SetSkill(SkillName.Magery, 85.1, 100.0);
this.SetSkill(SkillName.Meditation, 10.4, 50.0);
this.SetSkill(SkillName.MagicResist, 80.1, 95.0);
this.SetSkill(SkillName.Tactics, 80.1, 100.0);
this.SetSkill(SkillName.Wrestling, 80.1, 100.0);
this.Fame = 12500;
this.Karma = -12500;
this.VirtualArmor = 60;
}
public BloodElemental(Serial serial)
: base(serial)
{
}
public override int TreasureMapLevel
{
get
{
return 5;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.FilthyRich);
this.AddLoot(LootPack.Rich);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}