Files
abysmal-isle/Scripts/Items/Resource/Ingots.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

499 lines
12 KiB
C#

using System;
namespace Server.Items
{
public abstract class BaseIngot : Item, ICommodity, IResource
{
protected virtual CraftResource DefaultResource { get { return CraftResource.Iron; } }
private CraftResource m_Resource;
public BaseIngot(CraftResource resource)
: this(resource, 1)
{
}
public BaseIngot(CraftResource resource, int amount)
: base(0x1BF2)
{
Stackable = true;
Amount = amount;
Hue = CraftResources.GetHue(resource);
m_Resource = resource;
}
public BaseIngot(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get
{
return m_Resource;
}
set
{
m_Resource = value;
InvalidateProperties();
}
}
public override double DefaultWeight
{
get
{
return 0.1;
}
}
public override int LabelNumber
{
get
{
if (m_Resource >= CraftResource.DullCopper && m_Resource <= CraftResource.Valorite)
return 1042684 + (int)(m_Resource - CraftResource.DullCopper);
return 1042692;
}
}
TextDefinition ICommodity.Description
{
get
{
return LabelNumber;
}
}
bool ICommodity.IsDeedable
{
get
{
return true;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
writer.Write((int)m_Resource);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 2: // Reset from Resource System
m_Resource = DefaultResource;
reader.ReadString();
break;
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info;
switch ( reader.ReadInt() )
{
case 0:
info = OreInfo.Iron;
break;
case 1:
info = OreInfo.DullCopper;
break;
case 2:
info = OreInfo.ShadowIron;
break;
case 3:
info = OreInfo.Copper;
break;
case 4:
info = OreInfo.Bronze;
break;
case 5:
info = OreInfo.Gold;
break;
case 6:
info = OreInfo.Agapite;
break;
case 7:
info = OreInfo.Verite;
break;
case 8:
info = OreInfo.Valorite;
break;
default:
info = null;
break;
}
m_Resource = CraftResources.GetFromOreInfo(info);
break;
}
}
}
public override void AddNameProperty(ObjectPropertyList list)
{
if (Amount > 1)
list.Add(1050039, "{0}\t#{1}", Amount, 1027154); // ~1_NUMBER~ ~2_ITEMNAME~
else
list.Add(1027154); // ingots
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(m_Resource))
{
int num = CraftResources.GetLocalizationNumber(m_Resource);
if (num > 0)
list.Add(num);
else
list.Add(CraftResources.GetName(m_Resource));
}
}
}
[FlipableAttribute(0x1BF2, 0x1BEF)]
public class IronIngot : BaseIngot
{
[Constructable]
public IronIngot()
: this(1)
{
}
[Constructable]
public IronIngot(int amount)
: base(CraftResource.Iron, amount)
{
}
public IronIngot(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0x1BF2, 0x1BEF)]
public class DullCopperIngot : BaseIngot
{
protected override CraftResource DefaultResource { get { return CraftResource.DullCopper; } }
[Constructable]
public DullCopperIngot()
: this(1)
{
}
[Constructable]
public DullCopperIngot(int amount)
: base(CraftResource.DullCopper, amount)
{
}
public DullCopperIngot(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0x1BF2, 0x1BEF)]
public class ShadowIronIngot : BaseIngot
{
protected override CraftResource DefaultResource { get { return CraftResource.ShadowIron; } }
[Constructable]
public ShadowIronIngot()
: this(1)
{
}
[Constructable]
public ShadowIronIngot(int amount)
: base(CraftResource.ShadowIron, amount)
{
}
public ShadowIronIngot(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0x1BF2, 0x1BEF)]
public class CopperIngot : BaseIngot
{
protected override CraftResource DefaultResource { get { return CraftResource.Copper; } }
[Constructable]
public CopperIngot()
: this(1)
{
}
[Constructable]
public CopperIngot(int amount)
: base(CraftResource.Copper, amount)
{
}
public CopperIngot(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0x1BF2, 0x1BEF)]
public class BronzeIngot : BaseIngot
{
protected override CraftResource DefaultResource { get { return CraftResource.Bronze; } }
[Constructable]
public BronzeIngot()
: this(1)
{
}
[Constructable]
public BronzeIngot(int amount)
: base(CraftResource.Bronze, amount)
{
}
public BronzeIngot(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0x1BF2, 0x1BEF)]
public class GoldIngot : BaseIngot
{
protected override CraftResource DefaultResource { get { return CraftResource.Gold; } }
[Constructable]
public GoldIngot()
: this(1)
{
}
[Constructable]
public GoldIngot(int amount)
: base(CraftResource.Gold, amount)
{
}
public GoldIngot(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0x1BF2, 0x1BEF)]
public class AgapiteIngot : BaseIngot
{
protected override CraftResource DefaultResource { get { return CraftResource.Agapite; } }
[Constructable]
public AgapiteIngot()
: this(1)
{
}
[Constructable]
public AgapiteIngot(int amount)
: base(CraftResource.Agapite, amount)
{
}
public AgapiteIngot(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0x1BF2, 0x1BEF)]
public class VeriteIngot : BaseIngot
{
protected override CraftResource DefaultResource { get { return CraftResource.Verite; } }
[Constructable]
public VeriteIngot()
: this(1)
{
}
[Constructable]
public VeriteIngot(int amount)
: base(CraftResource.Verite, amount)
{
}
public VeriteIngot(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0x1BF2, 0x1BEF)]
public class ValoriteIngot : BaseIngot
{
protected override CraftResource DefaultResource { get { return CraftResource.Valorite; } }
[Constructable]
public ValoriteIngot()
: this(1)
{
}
[Constructable]
public ValoriteIngot(int amount)
: base(CraftResource.Valorite, amount)
{
}
public ValoriteIngot(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}