499 lines
12 KiB
C#
499 lines
12 KiB
C#
using System;
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namespace Server.Items
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{
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public abstract class BaseIngot : Item, ICommodity, IResource
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{
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protected virtual CraftResource DefaultResource { get { return CraftResource.Iron; } }
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private CraftResource m_Resource;
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public BaseIngot(CraftResource resource)
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: this(resource, 1)
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{
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}
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public BaseIngot(CraftResource resource, int amount)
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: base(0x1BF2)
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{
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Stackable = true;
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Amount = amount;
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Hue = CraftResources.GetHue(resource);
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m_Resource = resource;
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}
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public BaseIngot(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get
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{
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return m_Resource;
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}
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set
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{
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m_Resource = value;
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InvalidateProperties();
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}
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}
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public override double DefaultWeight
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{
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get
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{
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return 0.1;
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}
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}
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public override int LabelNumber
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{
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get
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{
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if (m_Resource >= CraftResource.DullCopper && m_Resource <= CraftResource.Valorite)
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return 1042684 + (int)(m_Resource - CraftResource.DullCopper);
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return 1042692;
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}
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}
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TextDefinition ICommodity.Description
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{
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get
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{
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return LabelNumber;
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}
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}
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bool ICommodity.IsDeedable
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{
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get
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{
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return true;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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writer.Write((int)m_Resource);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 2: // Reset from Resource System
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m_Resource = DefaultResource;
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reader.ReadString();
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break;
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case 1:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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case 0:
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{
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OreInfo info;
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switch ( reader.ReadInt() )
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{
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case 0:
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info = OreInfo.Iron;
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break;
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case 1:
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info = OreInfo.DullCopper;
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break;
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case 2:
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info = OreInfo.ShadowIron;
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break;
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case 3:
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info = OreInfo.Copper;
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break;
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case 4:
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info = OreInfo.Bronze;
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break;
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case 5:
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info = OreInfo.Gold;
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break;
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case 6:
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info = OreInfo.Agapite;
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break;
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case 7:
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info = OreInfo.Verite;
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break;
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case 8:
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info = OreInfo.Valorite;
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break;
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default:
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info = null;
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break;
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}
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m_Resource = CraftResources.GetFromOreInfo(info);
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break;
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}
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}
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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if (Amount > 1)
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list.Add(1050039, "{0}\t#{1}", Amount, 1027154); // ~1_NUMBER~ ~2_ITEMNAME~
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else
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list.Add(1027154); // ingots
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (!CraftResources.IsStandard(m_Resource))
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{
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int num = CraftResources.GetLocalizationNumber(m_Resource);
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if (num > 0)
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list.Add(num);
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else
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list.Add(CraftResources.GetName(m_Resource));
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}
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}
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}
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[FlipableAttribute(0x1BF2, 0x1BEF)]
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public class IronIngot : BaseIngot
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{
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[Constructable]
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public IronIngot()
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: this(1)
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{
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}
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[Constructable]
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public IronIngot(int amount)
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: base(CraftResource.Iron, amount)
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{
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}
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public IronIngot(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x1BF2, 0x1BEF)]
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public class DullCopperIngot : BaseIngot
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{
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protected override CraftResource DefaultResource { get { return CraftResource.DullCopper; } }
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[Constructable]
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public DullCopperIngot()
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: this(1)
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{
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}
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[Constructable]
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public DullCopperIngot(int amount)
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: base(CraftResource.DullCopper, amount)
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{
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}
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public DullCopperIngot(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x1BF2, 0x1BEF)]
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public class ShadowIronIngot : BaseIngot
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{
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protected override CraftResource DefaultResource { get { return CraftResource.ShadowIron; } }
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[Constructable]
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public ShadowIronIngot()
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: this(1)
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{
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}
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[Constructable]
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public ShadowIronIngot(int amount)
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: base(CraftResource.ShadowIron, amount)
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{
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}
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public ShadowIronIngot(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x1BF2, 0x1BEF)]
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public class CopperIngot : BaseIngot
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{
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protected override CraftResource DefaultResource { get { return CraftResource.Copper; } }
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[Constructable]
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public CopperIngot()
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: this(1)
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{
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}
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[Constructable]
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public CopperIngot(int amount)
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: base(CraftResource.Copper, amount)
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{
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}
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public CopperIngot(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x1BF2, 0x1BEF)]
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public class BronzeIngot : BaseIngot
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{
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protected override CraftResource DefaultResource { get { return CraftResource.Bronze; } }
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[Constructable]
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public BronzeIngot()
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: this(1)
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{
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}
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[Constructable]
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public BronzeIngot(int amount)
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: base(CraftResource.Bronze, amount)
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{
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}
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public BronzeIngot(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x1BF2, 0x1BEF)]
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public class GoldIngot : BaseIngot
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{
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protected override CraftResource DefaultResource { get { return CraftResource.Gold; } }
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[Constructable]
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public GoldIngot()
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: this(1)
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{
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}
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[Constructable]
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public GoldIngot(int amount)
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: base(CraftResource.Gold, amount)
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{
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}
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public GoldIngot(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x1BF2, 0x1BEF)]
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public class AgapiteIngot : BaseIngot
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{
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protected override CraftResource DefaultResource { get { return CraftResource.Agapite; } }
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[Constructable]
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public AgapiteIngot()
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: this(1)
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{
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}
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[Constructable]
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public AgapiteIngot(int amount)
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: base(CraftResource.Agapite, amount)
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{
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}
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public AgapiteIngot(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x1BF2, 0x1BEF)]
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public class VeriteIngot : BaseIngot
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{
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protected override CraftResource DefaultResource { get { return CraftResource.Verite; } }
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[Constructable]
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public VeriteIngot()
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: this(1)
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{
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}
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[Constructable]
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public VeriteIngot(int amount)
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: base(CraftResource.Verite, amount)
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{
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}
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public VeriteIngot(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x1BF2, 0x1BEF)]
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public class ValoriteIngot : BaseIngot
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{
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protected override CraftResource DefaultResource { get { return CraftResource.Valorite; } }
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[Constructable]
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public ValoriteIngot()
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: this(1)
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{
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}
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[Constructable]
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public ValoriteIngot(int amount)
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: base(CraftResource.Valorite, amount)
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{
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}
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public ValoriteIngot(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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