331 lines
6.9 KiB
C#
331 lines
6.9 KiB
C#
using System;
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namespace Server.Items
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{
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[FlipableAttribute(0xC10, 0xC11)]
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public class RuinedFallenChairA : Item
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{
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[Constructable]
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public RuinedFallenChairA()
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: base(0xC10)
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{
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this.Movable = false;
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}
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public RuinedFallenChairA(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0xC13, 0xC12)]
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public class RuinedArmoire : Item
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{
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[Constructable]
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public RuinedArmoire()
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: base(0xC13)
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{
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this.Movable = false;
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}
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public RuinedArmoire(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0xC14, 0xC15)]
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public class RuinedBookcase : Item
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{
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[Constructable]
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public RuinedBookcase()
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: base(0xC14)
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{
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this.Movable = false;
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}
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public RuinedBookcase(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class RuinedBooks : Item
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{
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[Constructable]
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public RuinedBooks()
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: base(0xC16)
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{
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this.Movable = false;
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}
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public RuinedBooks(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0xC17, 0xC18)]
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public class CoveredChair : Item
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{
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[Constructable]
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public CoveredChair()
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: base(0xC17)
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{
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this.Movable = false;
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}
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public CoveredChair(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0xC19, 0xC1A)]
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public class RuinedFallenChairB : Item
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{
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[Constructable]
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public RuinedFallenChairB()
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: base(0xC19)
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{
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this.Movable = false;
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}
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public RuinedFallenChairB(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0xC1B, 0xC1C, 0xC1E, 0xC1D)]
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public class RuinedChair : Item
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{
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[Constructable]
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public RuinedChair()
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: base(0xC1B)
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{
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this.Movable = false;
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}
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public RuinedChair(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class RuinedClock : Item
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{
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[Constructable]
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public RuinedClock()
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: base(0xC1F)
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{
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this.Movable = false;
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}
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public RuinedClock(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0xC24, 0xC25)]
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public class RuinedDrawers : Item
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{
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[Constructable]
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public RuinedDrawers()
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: base(0xC24)
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{
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this.Movable = false;
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}
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public RuinedDrawers(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class RuinedPainting : Item
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{
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[Constructable]
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public RuinedPainting()
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: base(0xC2C)
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{
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this.Movable = false;
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}
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public RuinedPainting(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0xC2D, 0xC2F, 0xC2E, 0xC30)]
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public class WoodDebris : Item
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{
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[Constructable]
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public WoodDebris()
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: base(0xC2D)
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{
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this.Movable = false;
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}
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public WoodDebris(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |